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Thread: Xenomap Development

  1. #31
    XenoBot Scripts Developer Syntax's Avatar
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    Quote Originally Posted by ChaoticJello View Post
    I still don't get how this works...
    1. Goto: http://lualand.net
    2. Click either node/walk/ladder/etc
    3. Click the map to add whatever you clicked in step 2.
    4. Click Save
    5. Send the url to a friend/bookmark it/ignore it
    6. Click Download
    7. Copy the download .xbst to Documents->Xenobot->Settings
    8. Load settings in Xenobot.

  2. #32
    Lifetime Subscriber levra7's Avatar
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    i hate to be the one to ask this but im feeling a little stupid...whats the purpose of this?

  3. #33
    Retired Staff Member Flappy Joe's Avatar
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    Quote Originally Posted by levra7 View Post
    i hate to be the one to ask this but im feeling a little stupid...whats the purpose of this?
    ;o

    So you can make waypoints without even being online in tibia, eventually you will also be able to change nodes around etc..
    Last edited by Flappy Joe; 01-25-2012 at 01:15 AM.
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  4. #34
    Super Moderator Luls's Avatar
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    Quote Originally Posted by levra7 View Post
    i hate to be the one to ask this but im feeling a little stupid...whats the purpose of this?
    As floppy said, it allows you to make waypoints for spawns without actually being in the spawn.

  5. #35
    Lifetime Subscriber levra7's Avatar
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    im guessing hes disabled the features because its not working...lol

  6. #36
    XenoBot Developer DarkstaR's Avatar
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    It works fine for me. some bugs with drawing an panning, but I'm event using ladders and shit. Nice job Cavitt.

    EDIT: Non-ground floors are buggy.

  7. #37
    Moderator Elvang's Avatar
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    Might I suggest adding a little number to each node, showing the order in which they were placed?

  8. #38
    XenoBot Scripts Developer Syntax's Avatar
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    Quote Originally Posted by DarkstaR View Post
    It works fine for me. some bugs with drawing an panning, but I'm event using ladders and shit. Nice job Cavitt.

    EDIT: Non-ground floors are buggy.
    What bugs with drawing and panning?
    And I assume you mean drawing on floors that don't have tiles ingame?

    Quote Originally Posted by Elvang View Post
    Might I suggest adding a little number to each node, showing the order in which they were placed?
    Will do eventually.

  9. #39
    Lifetime Subscriber levra7's Avatar
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    idk man maybe im doing it wrong but i cant get those thimbles to show up and it never brings up the node i selected...actually nothing happens when i click node..

  10. #40
    XenoBot Scripts Developer Syntax's Avatar
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    Quote Originally Posted by levra7 View Post
    idk man maybe im doing it wrong but i cant get those thimbles to show up and it never brings up the node i selected...actually nothing happens when i click node..
    What os/browser/browser version?

    Make sure javascript is enabled but ofc it is or you wouldn't see the map :P

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