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Thread: [Update] XenoBot v3.1.5 [Preview Client 9.94]

  1. #31
    Bafucin's Avatar
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    It seems to walk over fire fields correctly now but still encountering problem when they're just about to expire.


    14:31 You see a fire. [ID 2120]

    Edit: Yes I have downloaded the latest patch and yes I have walk on fields and magical walls checked in.
    Last edited by Bafucin; 05-08-2013 at 12:34 PM.

  2. #32
    XenoBot Developer DarkstaR's Avatar
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    I know the fix for the fire but I need to look into the underwater fix. The fixes I'm doing may just be a circumventing a larger underlying problem, though, so I'm going to take some time to carefully look into this before I do a release. I'm sorry for any troubles this will cause.

  3. #33

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    Me and my m8 have some issues , since the update the bot wont "enter" tps for some reason. any idea would be appriciaded xD

  4. #34
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    They had to revamp the fields I'd imagine in this update in order to stop the problem of delays when walking on them. Would assume that's where our problem is coming from dear friends

  5. #35
    Lifetime Subscriber Sspanky's Avatar
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    Quote Originally Posted by Fatalice94 View Post
    Me and my m8 have some issues , since the update the bot wont "enter" tps for some reason. any idea would be appriciaded xD
    am currently hunting at a place which uses a tp and I am having no problems at all :s



  6. #36

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    Quote Originally Posted by Sspanky View Post
    am currently hunting at a place which uses a tp and I am having no problems at all :s
    Well its pretty weird realy, my m8s script is bugging on the way into the spawn at the tps, but when it goes refill it works fine. For me it bugs on the way in and out :O

    Edit: were not hunting on the same place ;P

  7. #37
    Lifetime Subscriber Sspanky's Avatar
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    thats strange :s no idea then :s mine seems fine. sometimes it misses the tp and walks off a bit, but it always comes back and re enters the tp.



  8. #38
    aafan's Avatar
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    Hello. I used the Brimstone Bugs from JX scripts. The bugs i found is that the script jumped over refiller when i started the script so i had to be fully supplied when i started it (never happend before)
    and that the walker stucked sometimes.

    I have been running it for around 5-6 hours and everything works perfect (well im still alive, gets experience and no walker stucks)

    just wanted to share this!

  9. #39

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    Having issues at the hive floor too


    Also having some issues at other places at random instances, nothing liek the hive floor. I'll try reproducing those with diagnostics on

  10. #40
    XenoBot Developer DarkstaR's Avatar
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    I found the issue. The flag value that I previously used to detect stairs, 22, was changed into a "gives off light" flag (hence the not walking on torches or glowing floors) and the flag for stairs is now 23.

    A full uninstall, re-download and re-install of the bot will fix this issue for you.

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