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Thread: [Update] XenoBot v3.3.9

  1. #1
    XenoBot Developer DarkstaR's Avatar
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    [Update] XenoBot v3.3.9

    This update fixes a bug with bed usability and adds some slight optimizations to various areas of the bot.

    Changelog:
    Code:
    v3.3.9
    Fixed a bug causing the Self.UseBed() function to fail.


    For download and operation instructions, refer back to this thread:
    http://forums.xenobot.net/showthread.php?19

  2. #2
    Lifetime Subscriber Stusse's Avatar
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    :P
    nice

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    Senior Member Tripkip's Avatar
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    @DarkstaR
    aaaawwhhh no new functions !
    Darkstar about your previous update, with the weak node, Would it be possible to make a weak Stand aswell? Geuss this is what @dedi ment aswell! And would it be possible to add a distance 5 and 6 to the targeting aswell? this would be really usefull for luring scripts where u get paralyzed such as banuta for mages!

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    hoodnasty's Avatar
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    Quote Originally Posted by Tripkip View Post
    @DarkstaR
    aaaawwhhh no new functions !
    Darkstar about your previous update, with the weak node, Would it be possible to make a weak Stand aswell? Geuss this is what @dedi ment aswell! And would it be possible to add a distance 5 and 6 to the targeting aswell? this would be really usefull for luring scripts where u get paralyzed such as banuta for mages!
    How about distance 2? I think we need dist 2 more than 5/6 tbh.

  5. #5
    Senior Member Eion's Avatar
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    This is not the place for suggestions guys.

    Keep it up DarkstaR, nice work.

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    Quote Originally Posted by hoodnasty View Post
    How about distance 2? I think we need dist 2 more than 5/6 tbh.
    i agree with this i wouldent mind a a single step away for higher levels or even 2 dist diag would be great for dragons on ED less likely to be hit by waves and or run into more mobs as your character could run around in a small circle basically lol just my thought


    can someone also explain what weak nodes do i been looking for a bit to find information regarding it,

  7. #7
    Senior Member sausting's Avatar
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    same as a regular node but the walker skips it instead of getting stuck if it is unreachable for whatever reason
    @Popcom

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    Quote Originally Posted by sausting View Post
    same as a regular node but the walker skips it instead of getting stuck if it is unreachable for whatever reason
    @Popcom
    okay i thought that is what it did was unsure thank you very very much

  9. #9

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    @DarkstaR, whats about not lotting items like small ruby when it drops more than one item while using "ignore unlisted option"? The problem is with ending item name. When name of single item is ending on letter "y" then more of those items are changing core of this item name. example:
    (SMALL RUBY - SMALL RUBies - it does not contain 'y' so its why its not working as it should work).
    With items ending on "s" there is no problem cuz of not changing core of name example:
    (GOLD COIN - GOLD COINs)

  10. #10
    Senior Member padj's Avatar
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    Nice work Darkstar, as always.

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