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Thread: Dynamic stance, Fire, BP Info, WPT/Special Area HUD, Folder destination, and more

  1. #1
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    Dynamic stance, Fire, WPT/Special Area HUD, Folder destination, and more

    Bot Suggestions:

    • Dynamic Stance - Dynamic stance moves around TOO much. Increase the chance of not moving.
    • Fire - You should only walk on Fire(or any other fields when added) if there is no other open path. Right now the bot is constantly walking all over campfires and fire fields which wastes a lot of supplies especially on low levels.
    • Way Point HUD -Similar to the special area hud for neobot Id like to be able to see my special areas on the map as well as what they are blocking. Id like the same option for way points. The ability to see where they are through my HUD and what type of way point it is. optional the waypoint #



    • HUD settings - you can change the position with the X and Y offset but only to 2 digits, Many of us have large screen add the ability to go to 4 digits. There should be box to enter your own hex color code 000000- FFFFF. Perhaps make a check box to active hex color instead of using the built in color bar.
    • Bind hotkeys - It would be great if we could bind scripts to hotkeys. The hotkeys should support combo keys(ex. ctrl+b) and single keys(end). It would be useful for turning slime training on and off once its possible to make such a script. Other uses would be the ability to easily and switch equipment with hotkeys like on the flash client. There are many more uses but these are a few examples I thought of.
    • Built-In Scripts - It would be great if scripts could be added and execute directly from the .xbst file. It would keep our folders cleaner(less duplicate files for different hunting areas and vocations), make it easier to share scripts, and an all around nice feature. The button "make built-in" would copy the currently selected found script and add it to the xbst. Semi Added


    • Editable Food List - The food list should be moved to a more accessible area. Many foods are worth a large amount of money and having the bot eat them cuts into our profits. A Possible solution is add a way to set food to ignores from within the bot these lists could be saved to the individual .xbst files. Right clicking the tools window could open a more advanced set of tool options, there you can enter the item IDs to ignore eating. Work Around
    • Item.GetRingActiveID(itemid) - getActiveRingID(itemid) should be renamed to getActiveItemID(itemid) and include all items which have there IDs changed when equipped. The items that come to mind are firewalker boots, and soft boots. Alternatively A new function can be added specifically for boots and other equipment classes but they are so similar it might as well be 1 function.
    • Self.UseItemWithGround - It would be nice if Self.UseItemWithGround would accept item names. Along with any other functions which are still missing this ability.
    • Container:GetItemData(spot) - Would be nice if this returned the item name as well or If it was broken into another function. I know its not hard hard to turn the id into a name but I would be nice to have as a function


    Forum Suggestions:
    • Report button - Add back the report button or give a good reason why it was removed. Its not worth the time to PM a mod to make reports.
    • Forum organization. Trade board should be split it to 2 sub boards A) characters and B) Gold and items


    Added:

    • BP Infomation
    • Special Area HUD
    • Global Variables - The ability to access variables set in different scripts would be great.
      • Can be done using the signal class

    • Map.MoveItem(fromz, fromy, fromz, toz, toy, toz) - Useful to move items off of shovel spots, spider webs, and dworc walls.
    • Recent PM HUD
      • Can be now be done with scripts using the PM proxy class

    • Reset wait time - Extending your license time should grant you a 1 time chance to change machines instantly.
      • Alternate Solution was used wait time has been changed to always be 2 days.

    • Alarm on Message - There is an alarm for PM but no alarms for Message. It would nice to be able to ignore the spells (at least your own spells).
      • Can be done with scripts using the message proxy classes



    Declined:


    • Xenobot folder destination - I want to be able to change the path to the xenobot folder. Personally I dont like it in my documents and prefer it back in C:\programs\xenobot. Second many people now use some type of cloud service (skydrive, dropbox, and others). I play tibia on multiply computers like may others do, keeping all the scripts up to date and constantly transferring them back and forth is a pain. To keep my botting files up-to-date I keep them in the cloud if we could change the folder path I could select my cloud folder and not have to worry. A nice way of accomplishing this would be by moving config.ini to C:\programs\xenobot and adding another field called folder path into the file.
      • As a work around symbolic links can be used.



    Suggestions from others I support in-part or in-whole:

    Last edited by soul4soul; 06-30-2014 at 06:32 PM.

  2. #2
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    Agreed with both

  3. #3
    S0ny's Avatar
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    For what is dynamic good anyway?

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    its like follow but once you reach the target youll move around it a little instead of standing still

  5. #5
    S0ny's Avatar
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    Quote Originally Posted by soul4soul View Post
    its like follow but once you reach the target youll move around it a little instead of standing still
    Ye, for what should that be good? xD

  6. #6
    Moderator Elvang's Avatar
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    So you don't look afk.

  7. #7
    S0ny's Avatar
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    Ah true

  8. #8
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    updated my list with 3 more suggestions.

  9. #9
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    Good, you can see your special areas if you enable the "show diagnostic" option in pathfinder

  10. #10
    Super Moderator Infernal Bolt's Avatar
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    Nodes have no delay as far as I know, the ladders and shit have a delay since there is a risk to walk down them again if there isn't one.
    As mentioned you can see your special areas through the "diagnostic" thingy in pathfinder.

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