Dark, you could add functions like:
Self.ReachCreature() / Self.ReachNPC()
Self.ReachLocation()
Self.ReachGroundItem()
Since there's no way to do it without use a nearby sqm or following.
Dark, you could add functions like:
Self.ReachCreature() / Self.ReachNPC()
Self.ReachLocation()
Self.ReachGroundItem()
Since there's no way to do it without use a nearby sqm or following.
@Wesker or you can do
orCode:Creature('NPC'):Follow()
orCode:Creature.New('NPC'):Follow()
etc.Code:local npc = Creature.New('NPC') npc:Follow()