XenoBot Forums - Powered by vBulletin

User Tag List

Page 5 of 8 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 75

Thread: [Update] XenoBot v2.5.0 [9.54]

  1. #41
    Senior Member Fleet's Avatar
    Join Date
    Apr 2012
    Posts
    837
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)
    Awesome, working like a charm!

  2. #42
    youonlyliveonce's Avatar
    Join Date
    Dec 2011
    Posts
    150
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    I did this update from a laptop on McDonalds wifi using TeamViewer to remote desktop into my development box back at my house (I'm on vacation). Glad you niggas like it <3
    Gotta love having to improvise. Well done.

  3. #43
    Super Moderator Luls's Avatar
    Join Date
    Dec 2010
    Location
    Canadaaaa.
    Posts
    1,976
    Mentioned
    186 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by fxtrok View Post
    What is the sexy new funccionality that was added? I saw something on tool but did not know what it was for...
    Did you read the changelog at all?

    Code:
    v2.5.0
    Added "Advanced Info" to "Tools." When enabled, the following data will be shown under a creatures name, if available:
    	Mother slimes and blobs will show the text "Mother" if the bot has seen them summon children (This is now much more accurate than before).
    	Players will show their level, vocation, and estimated health ONLY after they are manually looked at by the user.
    	Creatures which have been summoned by players will show the name of their summoner if they were summoned on screen (This is now much more accurate than before).

  4. #44
    The Dark Knight's Avatar
    Join Date
    Sep 2011
    Location
    Skype! "the_dark_knight131"
    Posts
    32
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    so training with slime is now possible?!

  5. #45
    Banned
    Join Date
    Jan 2012
    Posts
    345
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    I don't think so. Bot doesn't rename the slime. I think there is special function for that needed.

  6. #46
    Administrator
    Join Date
    Dec 2010
    Posts
    2,565
    Mentioned
    228 Post(s)
    Tagged
    1 Thread(s)
    Added "Advanced Info" to "Tools." When enabled, the following data will be shown under a creatures name, if available:
    Mother slimes and blobs will show the text "Mother" if the bot has seen them summon children (This is now much more accurate than before).


    Do you guys read the changelog when the bot updates? Or just completely ignore it?

  7. #47
    The Dark Knight's Avatar
    Join Date
    Sep 2011
    Location
    Skype! "the_dark_knight131"
    Posts
    32
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i actually don't have license atm and after reading change log i thought it is now possible.

  8. #48
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Quote Originally Posted by fxtrok View Post
    What is the sexy new funccionality that was added? I saw something on tool but did not know what it was for...
    Quote Originally Posted by The Dark Knight View Post
    so training with slime is now possible?!
    Quote Originally Posted by Joe View Post
    I don't think so. Bot doesn't rename the slime. I think there is special function for that needed.
    This is exactly what you guys need to be able to work the new features.

  9. #49
    Atheist's Avatar
    Join Date
    Jan 2012
    Location
    Mexico
    Posts
    198
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    Can I get some more information? Did this happen before?
    Remember not to report bugs with a client update unless the feature was working perfectly before. I could end up searching the update code for hours when it turns out to not be the cause.
    It was working perfectly before thats why it's so wierd for me, I've never experienced something like this, the funny thing is that my 2 shooters experience the exact same behavior, if one stops attacking so does the other, I do load the same settings in both of them, it's like if in the targeting I put a random HP % parameter for them to stop attacking at some point, but then again, it's random, sometimes they dont attack at all.

    It happend today too, I changed proximities to attack from "All" to "6" and it's been working fine again, maybe that's the thing.

    Atheist.

  10. #50
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Very odd, I'll look into it. Thanks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •