Awesome, working like a charm!
Awesome, working like a charm!
Did you read the changelog at all?
Code:v2.5.0 Added "Advanced Info" to "Tools." When enabled, the following data will be shown under a creatures name, if available: Mother slimes and blobs will show the text "Mother" if the bot has seen them summon children (This is now much more accurate than before). Players will show their level, vocation, and estimated health ONLY after they are manually looked at by the user. Creatures which have been summoned by players will show the name of their summoner if they were summoned on screen (This is now much more accurate than before).
so training with slime is now possible?!
I don't think so. Bot doesn't rename the slime. I think there is special function for that needed.
Added "Advanced Info" to "Tools." When enabled, the following data will be shown under a creatures name, if available:
Mother slimes and blobs will show the text "Mother" if the bot has seen them summon children (This is now much more accurate than before).
Do you guys read the changelog when the bot updates? Or just completely ignore it?![]()
i actually don't have license atm and after reading change log i thought it is now possible.![]()
It was working perfectly before thats why it's so wierd for me, I've never experienced something like this, the funny thing is that my 2 shooters experience the exact same behavior, if one stops attacking so does the other, I do load the same settings in both of them, it's like if in the targeting I put a random HP % parameter for them to stop attacking at some point, but then again, it's random, sometimes they dont attack at all.
It happend today too, I changed proximities to attack from "All" to "6" and it's been working fine again, maybe that's the thing.
Atheist.