Why skill a mage?
And as for the serpent spawn script, i dunno what to edit for the para... It's named wiered as fuck :P
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Serpent Spawn" nameDescription="a serpent spawn" race="venom" experience="2350" speed="240" manacost="0">
<health now="3000" max="3000"/>
<look type="220" corpse="4323"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="275"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="40" attack="100"/>
<attack name="poison" interval="1000" chance="33" range="7" min="-100" max="-300">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="outfit" interval="1000" chance="1" range="7" item="3976" duration="4000">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="speed" interval="1000" chance="20" range="7" radius="4" target="1" speedchange="-850" duration="120000">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="greenbubble"/>
</attack>
<attack name="lifedrain" interval="2000" chance="15" length="8" spread="0" min="-150" max="-400">
<attribute key="areaEffect" value="rednote"/>
</attack>
<attack name="poison" interval="3000" chance="17" length="8" spread="3" min="-50" max="-500">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="outfit" interval="1000" chance="15" range="7" item="3976" duration="12000">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
</attacks>
<defenses armor="18" defense="25">
<defense name="healing" interval="1000" chance="17" min="300" max="500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="9" speedchange="320" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="100"/>
<element icePercent="30"/>
<element firePercent="-6"/>
<element energyPercent="-10"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Sssssouls for the one"/>
<voice sentence="HISSSS" yell="1"/>
<voice sentence="Tsssse one will risssse again"/>
<voice sentence="I bring your deathhh, mortalssss"/>
</voices>
<loot>
<item id="2148" countmax="80" chance="40500"/><!-- gold coin -->
<item id="2148" countmax="70" chance="40500"/><!-- gold coin -->
<item id="2148" countmax="69" chance="40500"/><!-- gold coin -->
<item id="1976" chance="8888"/><!-- gemmed book -->
<item id="3971" chance="2200"/><!-- charmer tiara -->
<item id="2487" chance="600"/><!-- crown armor-->
<item id="2167" chance="6250"/><!-- energy ring -->
<item id="2033" chance="2870"/><!-- golden mug -->
<item id="7590" chance="2000"/><!-- great mana potion -->
<item id="2796" chance="18200"/><!-- green mushroom -->
<item id="2177" chance="650"/><!-- life crystal -->
<item id="2168" chance="5750"/><!-- life ring -->
<item id="7386" chance="2070"/><!-- mercenary sword -->
<item id="7456" chance="750"/><!-- noble axe -->
<item id="2148" countmax="3" chance="1000"/><!-- onyx arrow -->
<item id="2547" chance="6500"/><!-- power bolt -->
<item id="2498" chance="100"/><!-- royal helmet -->
<item id="2146" chance="12000"/><!-- small sapphire -->
<item id="2182" chance="880"/><!-- snakebite rod -->
<item id="8902" chance="130"/><!-- spellbook of mind control -->
<item id="2479" chance="670"/><!-- strange helmet -->
<item id="8880" chance="100"/><!-- swamplair armor -->
<item id="2528" chance="830"/><!-- tower shield -->
<item id="2475" chance="1000"/><!-- warrior helmet -->
<item id="2473" chance="15400"/><!-- viking helmet -->
</loot>
</monster>