This update fixes many bugs and adds many features. Among the new functionality you will find is an Alarm system and a system to refill your ammunition for you. Furthermore, the Scripter now exports functionality for making scripts that can deposit looted items to depot and restock potions and other supplies strait from depot or any other containers where you store such supplies. Lastly, you can now see information about your equipment, inventory and use/move items as you please.

Changelog
Code:
v2.2.0
Fixed a bug which didn't show damage done to other players on Most Dealt Damage HUD item
Fixed Eat Food to wait until the character is still before eating food
Fixed Anti-Idle to wait until the character is still before spinning
Fixed a bug which caused the Scripter to kill the wrong scripts and, very rarely, crash upon killing a script
Fixed Walker Labels to delay longer before moving to the next waypoint iteration to allow scripts more time to execute
Fixed itemID boxes to draw stackable items with 100 count instead of 1, since it looks nicer
Added "Equipment Manager" to "Support" which currently supports functionality for refilling ammo to hand and arrow slot
Added "Alarms" dialog window which will allow the user to enable alerts which can warm them when certain actions take place. Current Alarms:
        Disconnected
        Damaged
        Low Health
        Private Message
        Creature Detected
        Player Attack
        Player Detected
    Player Detected extends functionality to logout upon detection. Furthermore, alarms which are triggered by other players will ignore partied players if enabled by the user.
Added new functionality to the Scripter. The functions are as follows:
    Global functions:
        wait(min, max)
        wait(time)
        setWalkerEnabled(enabled)
        setLooterEnabled(enabled)
        setTargetingEnabled(enabled)
    Self class functions:
        Self.UseItem(id)
        Self.UseItemFromGround(x, y, z) --Returns the id of the item it found and used
        Self.UseItemWithGround(id, x, y, z)
        Self.UseItemWithCreature(itemid, creatureid)
        Self.UseItemFromMyPosition() --Returns the id of the item it found and used
        Self.UseItemWithMyPosition(id)
        Self.UseItemWithMe(id)
        Self.UseItemWithTarget(id)
        Self.UseItemWithFollow(id)
        Self.Head()
        Self.Armor()
        Self.Legs()
        Self.Feet()
        Self.Amulet()
        Self.Weapon()
        Self.Ring()
        Self.Backpack()
        Self.Shield()
        Self.Ammo()
    Container class functions
        Container.GetFirst()
        Container.GetByName(name)
        Container.GetFromIndex(index)
        Container:GetNext()
        Container:Index()
        Container:ID()
        Container:Name()
        Container:ItemCount()
        Container:ItemCapacity()
        Container:isOpen()
        Container:GetItemData(spot)
        Container:UseItem(spot)
        Container:UseItemWithGround(spot, x, y, z)
        Container:UseItemWithCreature(spot, id)
        Container:MoveItemToEquipment(spot, slotName)
        Container:MoveItemToGround(spot, x, y, z)
        Container:MoveItemToContainer(spotFrom, containerTo, spotTo)
Sadly, though, I have still not managed to locate and fix the bug which is causing the client to crash upon inject. For this reason, and I cannot stress this enough, only inject in safe places - preferably when logged out. Below, you will find some scripting examples using some of the new functions:


LoadStars.lua - Loads Assassin Stars from Depot to weapon hand
PHP Code:
local depot Container.GetByName("Depot Chest")

for 
spot 0depot:ItemCount() do
    
local item depot:GetItemData(spot)
    if (
item.id == 7368then --assassin stars
        depot
:MoveItemToEquipment(spot"weapon")
        break
    
end
end 
DropItems.lua - Drops all Gold to the floor
PHP Code:
function dropItem(id)
    
local cont Container.GetFirst()

    while (
cont:isOpen()) do
        for 
spot 0cont:ItemCount() do
            
local item cont:GetItemData(spot)
            if (
item.id == idthen
                cont
:MoveItemToGround(spotSelf.Position().xSelf.Position().ySelf.Position().z)
                return 
true
            end
        end

        cont 
cont:GetNext()
    
end
    
    
return false
end


while (true) do
    
dropItem(3031)
    
wait(7001200)
end 
DepotRestock.lua - When the Walker hits the label "AtDepot," opens Depot and moves all Assassin Stars to the first open Dragon Backpack
PHP Code:
function onWalkerSelectLabel(labelName)
    if (
labelName == "AtDepot"then
        setWalkerEnabled
(false)
        
setLooterEnabled(false)
        
setTargetingEnabled(false)
        
        
Self.UseItemFromGround(Self.Position().xSelf.Position().1Self.Position().z) --open the Locker (north of us)
        
wait(1500) --Wait for 1.5 seconds
        
        local locker 
Container.GetByName("Locker")
        
        if (
locker:isOpen() == falsethen
            
--handle the error~
        else
            
locker:UseItem(0) --open the Depot Chest (first item in the container)
            
wait(1500) --Wait for 1.5 seconds
            local depot 
Container.GetByName("Depot Chest")
            
            
            if (
depot:isOpen() == falsethen
                
--handle the error~
            else
                
local backpack Container.GetByName("Dragon Backpack") --should be open by the userour ammo backpack
                
if (backpack:isOpen() == falsethen
                    
--handle the error
                
else
                    while (
depot:CountItemsOfID(7368) > 0) do
                        for 
spot 0depot:ItemCount() do
                            
local item depot:GetItemData(spot)
                            if (
item.id == 7368then --assassin stars
                                depot
:MoveItemToContainer(spotbackpack:Index(), 0)
                                
wait(5001500)
                                break
                            
end
                        end
                    end
                end
            end
        end
        
        setWalkerEnabled
(true)
        
setLooterEnabled(true)
        
setTargetingEnabled(true)
        
gotoLabel("GoToHunt")
    
end
end 

For download and operation instructions, refer back to this thread:
http://forums.xenobot.net/showthread.php?19