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Thread: [Update] XenoBot v2.8.8

  1. #31

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    Oh god this looks fucking awesome. It's a really big update, hope it works as intended. Thanks a lot!

  2. #32

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    Sounds good, gonna try it later.

    Still waiting for special areas to be fixed though...

  3. #33

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    @DarkstaR, everything is working good, but u told u gonna add deepling filet to food list

  4. #34
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by kubax36 View Post
    @DarkstaR, everything is working good, but u told u gonna add deepling filet to food list
    Ah crap. It got buried in the issue tracker because I had other newer issues above it. I'll get to it soon!

  5. #35
    Erra's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Ah crap. It got buried in the issue tracker because I had other newer issues above it. I'll get to it soon!
    Something that I noticed is that creatures that are adjacent to you, and therefore can hit you, and are on the highest priority aren't targeted if there's a monster with lower health 2+ SQMs away from you, which was troublesome at water elementals. Is it currently possible to change that so that adjacent water elementals are always prioritized highest?

    Love the new targeting btw, it's a lot smoother now!

  6. #36
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by Erra View Post
    Something that I noticed is that creatures that are adjacent to you, and therefore can hit you, and are on the highest priority aren't targeted if there's a monster with lower health 2+ SQMs away from you, which was troublesome at water elementals. Is it currently possible to change that so that adjacent water elementals are always prioritized highest?

    Love the new targeting btw, it's a lot smoother now!
    Proximity: 1
    Priority: High

    Proximity: All
    Priority: Medium

    That should work.

  7. #37
    Erra's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Proximity: 1
    Priority: High

    Proximity: All
    Priority: Medium

    That should work.
    Ah, I'll try once I'm on the char again, I just figured it would change back to the low health creature once it's moved away from the closer one as I'm using 3 SQM dist

    Sorry for the piss poor English haha

  8. #38

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    HAHAHAHAH i knew that there must be a problem with this update and i found it!! So your best bug reporter is speaking now:
    Screen: http://speedy.sh/JKfVY/Bez-tytulu.png

    explanation:
    1-Elf Arcanist
    2-First Sqm
    3-Second sqm

    Problem: When the Elf Arcanist(nr1) is staying on this sqm and bot is trying to approach to him then its starting to running back and forth from First sqm(nr2) to second sqm(nr3) and its keeping doing like that till u die(probably, i just paused bot and kill it by myself when i had 1 potion left at the first time, later i just set low health alarm). It happens for me 4 times so far on elves and in similar situation on goroma cults.

    Hope, this report will help u to make this bot better.

    Regards
    Kubax36

  9. #39
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by kubax36 View Post
    HAHAHAHAH i knew that there must be a problem with this update and i found it!! So your best bug reporter is speaking now:
    Screen: http://speedy.sh/JKfVY/Bez-tytulu.png

    explanation:
    1-Elf Arcanist
    2-First Sqm
    3-Second sqm

    Problem: When the Elf Arcanist(nr1) is staying on this sqm and bot is trying to approach to him then its starting to running back and forth from First sqm(nr2) to second sqm(nr3) and its keeping doing like that till u die(probably, i just paused bot and kill it by myself when i had 1 potion left at the first time, later i just set low health alarm). It happens for me 4 times so far on elves and in similar situation on goroma cults.

    Hope, this report will help u to make this bot better.

    Regards
    Kubax36
    That's not a problem with this update. That's been a bug for months. Still needs to be fixed, though.

  10. #40

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    Quote Originally Posted by DarkstaR View Post
    That's not a problem with this update. That's been a bug for months. Still needs to be fixed, though.
    So u think its just accidently? I was botting this spawns really often and i haven't this problem before O_o

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