My first and last, alltho I think it will die pretty soonish. 4-5 years.
The downfall: there used to be alot of more players before the frag system came out and the swapping shit and so on.
And every update they fuck it up once more.
Eventually they will get us botters, no doubt. The thing is, if I'll get caught I won't come back and probably alot of us. Since "we've done so much work" (might be in the old days or now) and I'd be to fucking lazy to redo all that shizzle.. so I'll prolly go retired once I get caught. But untill that day, I'll be botting the crap out of each character)
Lets analyze what they've done to kill this game:
- PvP has been ruined. PvP bless, swap, etc. These things make pvp less fun and more retarded.
- Their scaling is terrible. People get too far ahead and it is impossible to keep up without a bot
- Before anyone ever go to 250 they should have had decreased experience gain.
- Magic level gain past 80, 23, 10 (Mage, Pally, Ek) should have been greatly slowed.
- Any skills over 105 should have been greatly slowed.
- They let bots run rampant. NG, Elf, BlackD, and Magebot ruled over Tibia for more than 4 years before CipSoft stepped in. By the time they stepped in, it was too late. Shit, I remember when I used to be ashamed of botters and refused to bot, now look at me.
- Their game simply isn't friendly. Rook is hard and complicated to new players. Main is ever worse due to the amount of high-levels, skull bashers, and botters.
- The gameplay mechanics are outdated. Many other games are advancing far and fast and tibia refuses to move. Every update, they use the same slow, outdated engine. It needs an overhaul.
- They need to re-code their engine to be faster. It's slower than most 3D engines, and it doesn't look nearly as nice.
- They need to move from making 2D look like 3D to making 3D look like 2D. The best part, though, is that all of this can be done over the current server infrastructure. They would need new sprites and a new client but the gameplay and servers could still exist with minor changes. Let me explain:
- Furniture can rotate, but it's really just a switch between 4 sprites set at 4 different perspectives. They need to start using 3D models for items so everything can rotate. This goes for outfits as well.
- To make the environment look 3D, they use layers of sprites. We've all seen, many different times, these layers bug and shitty rendering fall through. This is another reason the need to start using 3D.
- Switching to 3D would make the game much better. They could use the same models with different textures instead of having so many different item types. A rusty armor could actually be a DSM, C Armor, Knight Armor, etc, but with a rusty texture. Items could be customized to have different colors and emblems, and house deco could be much more expansive.
- Spells could use real particle engines to look bad.fucking.ass. No SD would ever look exactly the same. A UE wouldn;t be the same animation of 50 different tiles in a circle, it would be an actual ring of fire. If you were burning, you would see it on your body (like ignite in LoL). You wouldn't tick 5 health every 5 seconds, you would lose 1 health a second as if it was being drained.
- Fighting could have better animations. Plain and simple.
- They need to stop focusing on quantity and start focusing on quality. They keep adding new items, cities, monsters, and quests. The game is getting to big for most people to learn, while a lot of the old stuff is still ugly and crappy. They are revamping some cities, though, and I'll touch that soon.
- They need better customer relations. It's currently SHIT. Don't feel like even going into this.
Now let's look at some of the good things:
- Unfair fight. This helps prevent PA and gives low levels an advantage when dealing with higher levels.
- City revamps. They're slowly making the game look better instead of just adding new content (which they need to stop all together).
- The new speed scaling. It helps lower levels feel like they mean a bit more now. They can now somewhat keep up with the crowd and not just watch everyone pass them by.
- The rook walk-through quest. It's still vague to someone who is not a veteran player (something we don't notice, but new players do), but it's a start. I absolutely hated Tibia when I started playing, the only reason I got through rook was because a friend showed me how. Newcomers will feel the same without something to teach them.
Like Infernal said: I've played this game nearly half my life, and I will play it until it dies. Do I think that will be soon? Unless they make some drastic changes, yes. How long? Probably less than 5 years. But I'll stick around until then.
Will probably end up sticking around till I get deleted or till the game dies, I give it 3-4 years.
@DarkstaR what you said is so true. Its stupid that they are increasing the areas while a server still keeps the same amount of average online people, so the map is just too large for the amount of people on most servers. They really need to revamp most things and make some big changes to draw more people in.
Have you seen the newest rook? The most basic actions are explained step by step, the local chat, server log, npc channel, killing equipment and also they made rook wand and all staff. that's all good. but this game shouldn't be too easy and making people retarded
it shouldn't have maximum level, it's tibia, not diablo. it could have experience to next level formula of changed to something like (n^2) so every lvl would be twice as much harder to get as previous. But they can't change that because of 500lvl who already gained lvl. It's the thing they should have thought at the beginningOriginally Posted by kreoo
aaaand my answer to topic(cos i forgot about it) is 10 years or as long as they profit from it
Last edited by Raziol; 12-14-2012 at 03:47 PM.
Should stay in their own market tbh.
Tibia was unique.
The gameplay of the old days made botting not worthwhile and very difficult.. [Unless you botted rotworms or something bad][talking about 7.6, to 7.7]].
@DarkstaR I agree with pretty much all you said, but, do you think they will eventually try and turn things around? or just wait until the game dies and try to get the most money they can, and once tibia dies, start a new project?
Because honestly I can't comprehend why they don't do anything about it, surely they notice the same things us players notice, but are they scared of losing players if they make drastic changes, or what?
I mean there's probably an obvious reason here for what they're doing which I'm not aware of. What would be the point for them to just keep going the way they are, profiting, but knowing that their game will die pretty soon? Wouldn't it be better both for players AND business to start working on the game seriously rather than "well it's dying, might as well profit from it until it dies"?
It would be better, but I doubt they'll do it.
Also, on other thing I forgot to mention: GM's. Getting rid of GM's was stupid. I remember back when you set your bot to shut the fuck up, and die if needed, when a GM came around. No one fucking full afked like they do now. It was a really good way to rate-limit botters (not this retarded stamina shit) and keep advances due to botting down. All in all, botting helped kill this game (yeah, and look who's saying that), in that it leads to many of the points on my list. It's too late to turn back now, but they really fucked up letting it get here.
@DarkstaR, totally agreed with ur analizis.
if cip would read and listen what their customers said tibia would be a way better game.
but its to late to take rid of some big things as botting now.