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Thread: [Update] XenoBot v3.0.0

  1. #41
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    Quote Originally Posted by jokke628866 View Post
    Thanks for the update, ur doing a very good job
    But i got some problems with my script.

    using JXScripts RPZao dragonlords. Worked like a charm until i installed the xenobot update this morning. Now all it does is kill the script (except its running anyways, still opening doors and changing softs) But eventually after running around dp for 2 minutes it got stuck running in and out the door to the lever in Zao. Something to look into i guess =\

    Merry christmas
    You have to delete Loadsettings() from the LUA. Then load all the LUA's and XBST and save the XBST again.

    And i also have a problem with opening doors etc. I think these funtions are intervering with the new xenobot functions.

  2. #42
    jokke628866's Avatar
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    Quote Originally Posted by Avani View Post
    You have to delete Loadsettings() from the LUA. Then load all the LUA's and XBST and save the XBST again.

    And i also have a problem with opening doors etc. I think these funtions are intervering with the new xenobot functions.

    I just did a rollback to the version i used yesterday, until they find the problem

  3. #43

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    Script won't work

    Hi DarkstaR,

    I use this script for slime training but I get this message:

    11:17 XenoScript Error:
    Script: SlimeTrainer.lua
    Line #: 1826
    Chunk: C:\Program Files ?x86??XenoBot?Data?XenoLuaLib.lua
    Error: attempt to compare number with table
    This is an error with user-input and should not be reported as a bug with XenoBot.

    here is the script:

    ]]--
    while(true) do
    if (Self.TargetID() == 0) then
    if (getTargetsInArea(Self.Position(), 1, 0, 0) == 2) then
    setTargetingEnabled(true)
    wait(500)
    setTargetingEnabled(false)
    end
    end
    wait(2000,3000)
    end
    Last edited by Syntax; 12-24-2012 at 12:19 PM. Reason: heh clicked edit instead of reply :P, late night

  4. #44
    XenoBot Scripts Developer Syntax's Avatar
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    @Virse, while this is a minor backwards compat bug that will be fixed. I wrote you a better script in the mean time. Let me know if it works well for you.

    You should be able to use it the exact same way.
    [code=lua]Module.New('slime-trainer', function(mod)
    if (Self.TargetID() == 0 and #Self.GetTargets(1) == 2) then
    setTargetingEnabled(true)
    modelay(500)
    setTargetingEnabled(false)
    end
    modelay(math.random(2000,3000))
    end)[/code]
    Last edited by Syntax; 12-24-2012 at 12:26 PM.

  5. #45
    Senior Member Tripkip's Avatar
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    Before the update the Self.Step"(EAST)" was working flawless. So I saw that with the update it would automaticly load the scripts now aswell, so I saved settings when I had all the needed scripts executed.

    Then when it went to refill, it wouldnt go trough the teleporter at banuta main floor (with self.step)

    So either way, Xenobot somehow corrupted the files when saving, or Self.Step isnt working proppely anymore.

    Also, before speaking to npc's at like boats, it is waiting way longer now then before. Maybe because of the self.reachnpc? Did u change anything to one liners that could cause this bugs?

    Self.ReachNpc Doesnt work at all.

    Edit: I Downloaded the new version 3.00 At like 11;00 PM.
    Edit 2: All Oneliners arent working properly.
    Last edited by Tripkip; 12-24-2012 at 01:30 PM. Reason: Another bug,

  6. #46
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    Quote Originally Posted by Tripkip View Post
    Before the update the Self.Step"(EAST)" was working flawless. So I saw that with the update it would automaticly load the scripts now aswell, so I saved settings when I had all the needed scripts executed.

    Then when it went to refill, it wouldnt go trough the teleporter at banuta main floor.

    So either way, Xenobot somehow corrupted the files when saving, or Self.Step isnt working proppely anymore.

    Also, before speaking to npc's at like boats, it is waiting way longer now then before. Maybe because of the self.reachnpc? Did u change anything to one liners that could cause this bugs?

    Self.ReachNpc Doesnt work at all.

    Edit: I Downloaded the new version 3.00 At like 11;00 PM.
    Edit 2: All Oneliners arent working properly.
    I can confirm these bugs. I have excactly the same thing.

    Also, is it just me or is the site really slow today?

  7. #47
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    Quote Originally Posted by Tripkip View Post
    Before the update the Self.Step"(EAST)" was working flawless. So I saw that with the update it would automaticly load the scripts now aswell, so I saved settings when I had all the needed scripts executed.

    Then when it went to refill, it wouldnt go trough the teleporter at banuta main floor.

    So either way, Xenobot somehow corrupted the files when saving, or Self.Step isnt working proppely anymore.

    Also, before speaking to npc's at like boats, it is waiting way longer now then before. Maybe because of the self.reachnpc? Did u change anything to one liners that could cause this bugs?

    Self.ReachNpc Doesnt work at all.

    Edit: I Downloaded the new version 3.00 At like 11;00 PM.
    Edit 2: All Oneliners arent working properly.
    I can confirm these bugs. I have excactly the same thing.

    Also, is it just me or is the site really slow today?

  8. #48
    Senior Member Tripkip's Avatar
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    Its slow.

    Good to know I am not the only one. Thought I did something wrong. Any Moderator that could Enlighten Darkstar with the great news xD?

  9. #49
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by martinpwnage View Post
    05:45 XenoScript Error:
    Script: ?Corym?Config.lua
    Line #: 1572
    Chunk: C:\Program Files ?x86??XenoBot?Data?XenoLuaLib.lua
    Error: attempt to call field 'MakeDualInputIntoTableIDTable' (a nil value)
    This is an error with user-input and should not be reported as a bug with XenoBot.

    I keep getting this error in a checking label which is not on line 1572..im not sure what this means anywho :s
    I will need your script to fix this, but it look like you're using Self.DropItems() incorrectly.

    Quote Originally Posted by Roarz View Post
    Xenobot closes my tibia when i am logged in and trying to inject it into my client.. It used to let me do this yesterday.
    Refer to screenshot please.
    Nothing changed with the injector, you must be doing something wrong. Try a full re-install. There's no reason this should happen now if it didn't before.

    Quote Originally Posted by jokke628866 View Post
    Thanks for the update, ur doing a very good job
    But i got some problems with my script.

    using JXScripts RPZao dragonlords. Worked like a charm until i installed the xenobot update this morning. Now all it does is kill the script (except its running anyways, still opening doors and changing softs) But eventually after running around dp for 2 minutes it got stuck running in and out the door to the lever in Zao. Something to look into i guess =\

    Merry christmas
    I'll need the script.

    Quote Originally Posted by Avani View Post
    You have to delete Loadsettings() from the LUA. Then load all the LUA's and XBST and save the XBST again.

    And i also have a problem with opening doors etc. I think these funtions are intervering with the new xenobot functions.
    Most people were using the open door functions incorrectly. Now that they have been properly updated, it is breaking peoples scripts. This is why I always yell at people for doing things wrong - I update thing properly and they break because they are used improperly.

    Provide you script I'll see if I can fix it.

    Quote Originally Posted by Tripkip View Post
    Before the update the Self.Step"(EAST)" was working flawless. So I saw that with the update it would automaticly load the scripts now aswell, so I saved settings when I had all the needed scripts executed.

    Then when it went to refill, it wouldnt go trough the teleporter at banuta main floor (with self.step)

    So either way, Xenobot somehow corrupted the files when saving, or Self.Step isnt working proppely anymore.

    Also, before speaking to npc's at like boats, it is waiting way longer now then before. Maybe because of the self.reachnpc? Did u change anything to one liners that could cause this bugs?

    Self.ReachNpc Doesnt work at all.

    Edit: I Downloaded the new version 3.00 At like 11;00 PM.
    Edit 2: All Oneliners arent working properly.
    Self.Step"(EAST)" Is a very improper way to call it. Try Self.Step(EAST), works fine for me.
    I have no clue what Self.ReachNpc is, I have not made a function like that so it must be a third party function using some shitty hack to reach the npc. Post it and I'll take a look.
    One liners are working perfectly fine. Any problem with them are due to bad scripts.

    Let me just reiterate that all of my scripts work FINE. All Infernal Bolts scripts work FINE and all of Spectrus' script work FINE. Most of your issues are poorly made scripts.

  10. #50
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    Quote Originally Posted by DarkstaR View Post
    Self.Step"(EAST)" Is a very improper way to call it. Try Self.Step(EAST), works fine for me.
    Thanks, that solved it for me.

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