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Thread: Xenomap Development

  1. #21
    Lifetime Subscriber Blaze's Avatar
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    Amazing work!
    Keep going mate




  2. #22
    XenoBot Scripts Developer Syntax's Avatar
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    noticeable update

  3. #23
    Lifetime Subscriber Blaze's Avatar
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    yes it doesnt load npcs and monsters anymore




  4. #24
    Ovadose's Avatar
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    Realy would like to see a save function, looks promising though.

    what is upload and how do u use it?

  5. #25
    Lifetime Subscriber Paush's Avatar
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    Good job!

  6. #26
    Magnaat's Avatar
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    nice man

  7. #27
    XenoBot Scripts Developer Syntax's Avatar
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    you upload a .xbst then you can edit and save currently.

    @Blaze I forgot to re upload my image folder so none of the images were displaying :P
    Last edited by Syntax; 01-23-2012 at 03:25 PM.

  8. #28

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    I just checked the site and I am very happy with the progress I am even surprised with the "features to come" and would not expect this. This surely will be one of the main selling points of xenobot! Tell us when it is the time to report bugs and I will try to help out.
    A question about the map. How is the map created? Is it possible to update/add new terrain to the map?

  9. #29
    XenoBot Scripts Developer Syntax's Avatar
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    Quote Originally Posted by maly View Post
    I just checked the site and I am very happy with the progress I am even surprised with the "features to come" and would not expect this. This surely will be one of the main selling points of xenobot! Tell us when it is the time to report bugs and I will try to help out.
    A question about the map. How is the map created? Is it possible to update/add new terrain to the map?
    TibiaML had a project where they converted cams to 255x255 jpegs. However there is no updated maptracker or anyone willing to make one currently. Terrains won't be updated or added until this happens. :/
    Thanks though, I'll keep everyone posted.

  10. #30
    ChaoticJello's Avatar
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    I still don't get how this works...

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