Knightmare (NPC) says randomly "3478 67 90871 97664 3466 0 345"
And we now know 3478 is Bonelord.
so "Bonelord 67 90871 97664 3466 0 345"
This is a beginning i think!
Knightmare (NPC) says randomly "3478 67 90871 97664 3466 0 345"
And we now know 3478 is Bonelord.
so "Bonelord 67 90871 97664 3466 0 345"
This is a beginning i think!
Wasted many years on old tibian secrets back in the day, im one of the few that tried shoveling and picking every single square in rookgard to get hold off the sword of fury*. I dont remember much about 469 but the things i do remember are that back in the days when me and my friends tried to solve it, the wrinkled beholder didnt say anything about any numbers between 1 and 100,000 except for 469, i personally bruteforced this when the spam filter was easily avoided. Since he now response to 0 i think a new bruteforce would be a good step in the right direction. Also a beholder doesnt have an set number of eyes, beholders come from the game dungeons and dragons and just has a lot of eyes, so the change between beholder and bonelord doesnt have to mean the quest doesnt exist.
although one thing to take in mind is the way cip creates new quest, poi has been an myth since pretty much the start of tibia, wich was considired just as unsolvable as 469 back in the days, then one day cip desided to update tibia and insert a few quest and new areas, including poi. then suddenly even a 12 year old could solve the quest. Once this happend me and my friends got to the conclusion that 469 was at the moment unsolvable and when it will become a solvable quest 12 year olds all over the world will solve it within the first week. But since they clearly updated the wrinkled beholders transcript, unless ur fucking with me on that 0 thing, they might have created an hard puzzle/quest just cuz all the hype it got and how pissed off/disapointed old poi searchers got when they updated that to a childsplay quest.
Back in the days i also studied the map a lot with different hacks, one intresting thing around hellgates is that one tunnel is formed as a key, that might has somethign to do with anything.
we also did ci searches on all books, every transcript etc that could be found on 469 and tried to match these with most common letters an words in the english/german language without any success thou.
take in mind that its not just the books that talks in 469 and even newer beholder monsters has it in their transcript. I really hope you guys manage to get some new information about this since i wasted many years trying to solve it i feel like i have to settle a personal scoore be beating the quest once its revealed, if my old account hasnt got deleted and i dont have to waste to much time leveling. Im having trouble remembering all the shit i studied but ill post it if i start to remember something else we thought were keystones in the language.
Sorry for my bad english, its earlie in the morning and im kinda stressed so dont got time to read everything throu and correct it.
one last thing, dont trust anybody that says they solved it. If someone solved it there would be plenty people willing to pay serious cash for the answer. Also when the solvation leaks it people will notice and start spamming other forums trying to leach of the fame of having solved the quest them selves. and theres no reasson to brag about solving the quest unless u can prove it somehow, wich noone at the moment can, so nobody believes them anyways and they just get known for lying instead of solving the quest
* old rumours about sof also indicates that sunshine got one for helping cip with some shit i dont really remember and after that they edited the map, theres a sign next to the sword that says "only the humble may touch the sword of fury", yet this sounds like a bunch of bullshit to me.
Hmm, the most critical step at this time must be to find out how the numbers is grouped
Artmann gets a gold starthank you for uncovering this important information.
If anyone is still interested in this, I've a small theory to contribute...
In response to
It would be that 0 is, in fact, a delimiter, and it actually acts as any punctuation, example:
Tibia Beholders will rule all of Tibia: using the beholder language
Most likely a bad combination of words, potentially even more so, but it would make sense in most cases that 0 represents some form of punctuation, it could be anything from full stop to colon, or even in some cases inverted comma.
You cannot fail, so I'm lowering the standard.
Does that mean that each number in the text is a letter/syllable/word or amount of blinks?Although they can 'speak' like humans using some membranes, their native 'tongue' consists of a blinking code with each eye, where a blinking could mean some syllable, letter or word. It is by far the most complex speech we have ever encountered and it is almost impossible to comprehend. As far as we can tell it is not only a language but also some kind of mathematics. This combination makes it tedious even to try to understand that language.
http://tibia.wikia.com/wiki/Behold_t...elords!_(Book)
Also:
Book from first book case (http://tibia.wikia.com/wiki/5611457278_(Book))
NOTE: EACH WORD IS SEPERATED WITH A SPACE
If you take a look at the 67 (based on Darkstars wordlist) then you can see that there are certain numbers that matches both cases that are there before the 67 and after the 67.561145727857261185764364 67 2435 345 2756 0 1928895219735364 67 249684756 0 19968477 0 9 0
889521972781 67 0 512164856114519199118 00 364688952199118 00 65128
So either that is a full word all together561145727857261185764364 67 2435 345 2756 0 1928895219735364 67 249684756 0 19968477 0 9 0
889521972781 67 0 512164856114519199118 00 364688952199118 00 65128
Or it is just a repeated sentence, common set of words they use.3646724
364 67 24
I also came to the conclusion that 889 must be it's own word because it pops up several times throughout this text and others.
Then we find one more pattern in the text (199118) or if its two words 199 and 118 seperately because we can find 199 three times and 118 two times. Though in one of the cases, 199 isn't followed by 118. In other documents, we can find 118 many times followed by double zeros etc so my conclusion is that 118 and 119 are two seperate words.561145727857261185764 364 67 24 35 345 2756 0 192 889 5219735 364 67 24 9684756 0 19968477 0 9 0
889 521972781 67 0 512164856114519199118 00 3646 889 52199118 00 65128
561145727857261185764 364 67 24 35 345 2756 0 192 889 5219735 364 67 24 9684756 0 19968477 0 9 0
889 521972781 67 0 512164856114519199118 00 3646 889 52199118 00 65128
edit:
Just found that 889 is followed by 5219 in many occasions in this book I am using but checking the other books, 899 sometimes appears without the 5219 so both of them has to be words.
My result is that this book
Should have this structure (based on similarities throughout the text and other texts but also the fact that 0s and double 0s are delimiters.)56114572785726118576436467243534527560192889521973 53646724968475601996847709088952197278167051216485 6114519199118003646889521991180065128
I might be totally wrong though56 1145 727 857 26 118 5764 364 67 24 35 345 2756 0 192 889 5219 735 364 67 24 968 4756 0 19 968 477 0 9 0
889 5219 727 81 67 0 51216 4856 1145 19 199 118 00 3646 889 5219 9 118 00 65 12 8
I have no idea what the numbers mean though :c
Last edited by Barker; 01-11-2013 at 09:10 PM.
dont give up community, keep trowing ideas, and try to solve this!
i myself find this amazing but lack the knowledge to help anyone out but i have come to 2 conclusions:
1:The answer to this riddle is simpler than what were doing, hence the answer is right in front of us, were making it more complex.
OR
2: There is no answer to this and its just a mess of numbers cram up together(probably with a program) to make it appear like a "quest", or it was an intended quest that was never finished. (maybe the game updated too fast to connect things to the quest or maybe even cipsoft themself could not associate the numbers they had come up with and they could not find a way to connect the numbers in a way in which a pattern could be determine even with a key or something else).
in a side note, i really want this quest to be real, but them i think about it....."How did the dipshits at cipsoft come up with such an elaborated quest involving decryption numbers, using algorithms to associate numbers to words, connecting it to an ancient language with reference to mathematics and then connecting it to the world of tibia?" it all seems waaaaay too elaborated to be solve by the average joe playing the game, and then again maybe it wasn't intended for the average joe and thats why no one has solve this quest. Who knows, maybe an enlighten among us will rise and solve the riddle of the bonelords. But it all seems too weird.....
Knightmare answered a question about quests / secrets that has not been discovered yet in an interview with Tibia Hispano.
http://www.tibiahispano.com/entrevistas/Knightmare/enKnightmare: This question is is somewhat missing the crucial point of this issue. Let me put it that way: If you are not interested in a 'treasure hunt' (in some way) for the hunts sake, you can just as well let it be. The problems start with the question: what is a quest for you? What if there is a secret that King Tibianus wears pink underwear and nobody knows about it yet? You could probably figure it out by talking to dozens of NPCs and follow their leads and in the end the only reward would be that you know about it. Figuring out what versions of Tibian history might be the truth, what the motivations were of certain shakers and movers in Tibian history might be a riddle - a quest - something you could put work into to figure it out. There would be no substantial reward whatsoever though. Would that still be a quest in the context of the question then?
Consider the age of quests, too. For example, there could be an incredibly old quest, that nowadays would hardly be considered a quest anymore. The reward might be something that is common loot in our days. Would that still suit the taste of the treasure hunter? Just imagine that the reward might only be gold. Perhaps a veritable fortune in the past, but not even a weeks loot today. You would probably even fail to claim the fame to have solved the quest. As soon as you announce it, a dozen others would claim to have known it all along and even accuse you to have spoiled the secret.
What I want to explain is: If you have fun in exploring, experimenting, reading and talking - then have fun, regardless of the outcome. Then the question really is irrelevant for you. If you are interested in the reward mainly, and an answer to this question is substantial for you in order to follow the leads, then rather do your hunting routine and simply get it when it's common knowledge and you are interested in it. There is simply no guarantee in Tibia that your efforts will always pay off. Some might not be rewarded at all, you might even reach a dead end at one point or chase something that does not exist. If you enjoy the hunt, that does not matter.
By the way, I honestly doubt that most of the people who want more mystery quests in Tibia today have actually solved the dream challenge or the desert quest completely on their own. It's even unlikely that they found the way to the paradox tower at all without hints from some true explorers. So I would advise everyone not interested in exploring to wait until something becomes common knowledge rather then to waste time in a wild goose chase, and I wish all others lots of fun on their adventures and exploration tours.
Cipsoft have said a long time ago that there were many quests in tibia. they also said that there were many quests that have not been found yet. This could mean anything from a quest that gives you a backpack to a quest that gives you one of the rarest items back in the day. So maybe they purposely put this out there because they worked hard on this one?
http://tibia.wikia.com/wiki/Excalibug