how to make it work with lever when it right or left? ( right : 2773 ) ( left : 2772)Code:--[[-- NAME: HIDDEN BRIMSTONE BUGS FOR KNIGHTS AUTHOR: LUKE FISHER CREATE DATE: 28.05.2012 CURRENT VERSION: 1.1 UPDATE DATE: 05.06.2012 --]]-- --Settings--------------------------------------- PotID = 268 --- mana potion ID MinPots = 120 ---- if less then script will exit spawn PotCost = 50 ---- cost of mana potion Pots = 800 ----- amount of mana potions to refill hPotID = 7643 --- health potion ID hPotCost = 320 ---- cost of health potion hPots = 60 ----- amount to refill MinCap = 150 ---- if less then script will exit spawn --END OF SETTINGS-------------------------------- --- DO NOT CHANGE BELOW UNLESS YOU KNOW WHAT YOU'RE DOING --- dofile("Forgee.lua") function SellVials() Self.SayToNpc("hi") sleep(math.random(2000, 3000)) Self.SayToNpc("flask") sleep(math.random(2000, 3000)) if ((Self.ItemCount(283)+Self.ItemCount(284)+Self.ItemCount(285)) > 0) then repeat Self.SayToNpc("yes") sleep(math.random(2000, 3000)) until ((Self.ItemCount(283)+Self.ItemCount(284)+Self.ItemCount(285)) == 0) end sleep(math.random(2000, 3000)) Self.SayToNpc("bye") end Self.ReachNpc = function(name, tries) local npc = Creature.GetByName(name) if (npc:DistanceFromSelf() > 3) then tries = tries or 15 repeat local npos = npc:Position() Self.UseItemFromGround(npos.x, npos.y, npos.z) wait(1500,2000) tries = tries - 1 until (npc:DistanceFromSelf() <= 3) or (tries == 0) end end function NpcConv(...) for _, str in ipairs(arg) do wait((tostring(str):len() / 125) * 60000 * math.random(1.1, 1.8)) Self.SayToNpc(str) end end registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel") function onWalkerSelectLabel(labelName) if (labelName == "check") then delayWalker(1000) setWalkerEnabled(false) if (Self.ItemCount(PotID) <= MinPots) or (Self.Cap() < MinCap) then setWalkerEnabled(true) gotoLabel("Refill") else setWalkerEnabled(true) gotoLabel("KeepHunting") end sleep(math.random(100,5000)) elseif (labelName == "Target&Loot") then setLooterEnabled(true) setTargetingEnabled(true) elseif (labelName == "targetoff") then setTargetingEnabled(false) setLooterEnabled(false) elseif (labelName == "targeton") then setLooterEnabled(true) setTargetingEnabled(true) elseif (labelName == "deposit gold") then setWalkerEnabled(false) NpcConv("hi","deposit all","yes","balance") wait(15000,19000) setWalkerEnabled(true) elseif (labelName == "BankCheck") and (Self.ItemCount(3031) > 0) then gotoLabel("Shopping Time") elseif (labelName == "Deposit Items") then setWalkerEnabled(false) local dprandomise = (math.random(1,2)) if ((dprandomise) ~=1) then Self.DepositItems(5904, 11702, 3032, 11703, {10305, 1}, {10315, 1}, {9640, 2}, {3055, 3}, {3049, 3}) wait(1500,1900) setWalkerEnabled(true) else Self.DepositItems({3049, 3}, {3055, 3}, {9640, 2}, {10315, 1}, {10305, 1}, 11703, 3032, 11702, 5904) wait(1500,1900) setWalkerEnabled(true) end elseif (labelName == "poxcheck") then setWalkerEnabled(false) if (Self.ItemCount(9640) > 0) then gotoLabel("dp2") setWalkerEnabled(true) else gotoLabel("ToSpawn") setWalkerEnabled(true) end elseif (labelName == "poxcheck2") then setWalkerEnabled(false) if (Self.ItemCount(9640) > 0) then gotoLabel("dp1") setWalkerEnabled(true) else gotoLabel("ToSpawn") setWalkerEnabled(true) end elseif (labelName == "ResetBP") then setWalkerEnabled(false) resetBackpacks() wait(1500,1900) setWalkerEnabled(true) elseif (labelName == "Withdraw") then setWalkerEnabled(false) Self.SayToNpc("hi") sleep(math.random(2400, 3000)) local moneytoget1 = (Pots-Self.ItemCount(PotID))*PotCost local moneytoget2 = (hPots-Self.ItemCount(hPotID))*hPotCost local softcost = Self.ItemCount(6530)*10500 local moneytoget = moneytoget1+softcost+moneytoget2 local moneytogetfin = (math.ceil((moneytoget/1000)))*1000 sleep(math.random(5000, 7000)) repeat Self.SayToNpc("withdraw " .. moneytogetfin) sleep(math.random(2400, 3000)) Self.SayToNpc("Yes") sleep(math.random(2400, 3000)) until ((Self.ItemCount(3031) + (Self.ItemCount(3035) * 100) + (Self.ItemCount(3043) * 10000)) >= moneytogetfin) Self.SayToNpc("bye") sleep(math.random(2400, 3000)) setWalkerEnabled(true) elseif (labelName == "buypots") then setWalkerEnabled(false) Self.SayToNpc("hi") sleep(math.random(2000, 3000)) Self.SayToNpc("trade") sleep(math.random(2400, 3000)) Self.BuyItemsUpTo(PotID, Pots) sleep(math.random(9400, 12000)) Self.BuyItemsUpTo(hPotID, hPots) sleep(math.random(3400, 4800)) Self.SayToNpc("bye") setWalkerEnabled(true) elseif (labelName == "flask") then setWalkerEnabled(false) SellVials() setWalkerEnabled(true) elseif (labelName == "potcheck") and (Self.ItemCount(PotID) < (Pots-20)) then gotoLabel("Shopping Time") elseif (labelName == "DoorEast") then setWalkerEnabled(false) wait(500) Self.OpenDoor(Self.Position().x + 1, Self.Position().y, Self.Position().z) setWalkerEnabled(true) elseif (labelName == "DoorWest") then setWalkerEnabled(false) wait(500) Self.OpenDoor(Self.Position().x - 1, Self.Position().y, Self.Position().z) setWalkerEnabled(true) elseif (labelName == "DoorSouth") then setWalkerEnabled(false) wait(500) Self.OpenDoor(Self.Position().x, Self.Position().y + 1, Self.Position().z) setWalkerEnabled(true) elseif (labelName == "DoorNorth") then setWalkerEnabled(false) wait(500) Self.OpenDoor(Self.Position().x, Self.Position().y - 1, Self.Position().z) setWalkerEnabled(true) elseif (labelName == "ExaniUP") then setWalkerEnabled(false) wait(500) Self.Say("exani hur up") sleep(math.random(700, 1400)) setWalkerEnabled(true) elseif (labelName == "ExaniDOWN") then setWalkerEnabled(false) wait(500) Self.Say("exani hur down") sleep(math.random(700, 1400)) setWalkerEnabled(true) elseif (labelName == "LeverEast") then setWalkerEnabled(false) wait(500) Self.UseLever(Self.Position().x + 1, Self.Position().y, Self.Position().z, 2773) setWalkerEnabled(true) end end