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Thread: [Update] XenoBot v2.2.0 [Alarms | Refiller | Ammo Reload]

  1. #41
    Sor Jack's Avatar
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    Quote Originally Posted by Sharri View Post
    22:47 You lose 25 hitpoints.

    Energy damage makes the bot play "player attack" while its activated
    Same to me. Lose 1 hitpoint by poison and the alarm gets crazy.

    Awesome update! Now I have to learn how make scripts with refillers and make it myself not depending of the goodness of the others ;]

    Great job, DarkstaR! Better, EXCELLENT job!
    "I do not sympathize with you, and have no more patience to pretend that I do."

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  2. #42
    Mac's Avatar
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    nice job, though you could give some more infos about the methods, what do they give as result and so on, simple usage would be nice aswell

  3. #43
    Lifetime Subscriber Wizzard's Avatar
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    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa owwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwww yeaaaaaaaaaaaaaaaaaa

  4. #44

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    Doest somebody have same problem as I do? Im trying to use that Assy refiller script, but nothing happens. I have set label "AtDepot" when im standing at dp and it doesnt even open dp..

  5. #45
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by Mac View Post
    nice job, though you could give some more infos about the methods, what do they give as result and so on, simple usage would be nice aswell
    Methods either return the obvious or nothing at all. (E.G. Container:ItemCount() isn't going to return your characters heart rate)
    I detailed usage as much as I care to with the example scripts. While I understand people would like it, I really don't have much time, sorry :P

  6. #46
    Lifetime Subscriber Tala's Avatar
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    <3333




  7. #47
    XenoBot Developer DarkstaR's Avatar
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  8. #48

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    Think theres an error in the UseItem() function tbh

  9. #49
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    Finally

  10. #50

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    Great update!

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