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Thread: [Update] XenoBot v3.0.9 [Protocol 9.84]

  1. #51

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    I have 4 bots running rookguard script IB - [N] RookAFK 1.4. No errors yet all around level 5.
    Still waiting for preview patch ;P

  2. #52
    Senior Member Bollo's Avatar
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    <3333333333

  3. #53

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    you are so slow with update.. soon 3 days lost that i paid .. i dont think i will buy anymore xenobot, i dont want to wait allways 3-4 days for your update.

  4. #54
    dondiablo's Avatar
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    Quote Originally Posted by Roocky View Post
    you are so slow with update.. soon 3 days lost that i paid .. i dont think i will buy anymore xenobot, i dont want to wait allways 3-4 days for your update.
    Ok, goodbye
    Yours,
    DonDiablo



  5. #55

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    Alarms not able to open when I have this running.

    ----------Barbarian Script-----------
    --------By Hypn0tic Ki11er---------
    --------------Enjoy!!--------------

    HuntInTower = true
    SoftBoots = true --Whether you are using Soft Boots.

    ---------Checker Settings---------
    LeaveNoSofts = false --Whether you want to leave if you don't have any soft boots left.
    LeaveUponGoldAmount = true --Whether you want to leave upon reaching a certain gold amount (determined below).
    GoldToLeave = 8000 --Amount of gold before you leave the cave.
    MinCap = 50 --At what capacity do you want to leave the cave?
    ManasToLeave = 85 --How many Mana Potions to leave the cave?
    HealthsToLeave = 20 --How many Health Potions to leave the cave?
    GoldID = 3031 --Gold ID

    ---Support---
    WantedHPS = 30 --How many Health Potions do you want in your BP?
    WantedMPS = 500 --How many Mana Potions do you want in your BP?
    HealthCost = 100 --How much each Health Potion costs.
    ManaCost = 50 --How much each Mana Potion costs.
    HealthPotID = 236 --Health Potion ID.
    ManaPotID = 268 --Mana Potion ID.

    -----------------------------------------------

    registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")


    function onWalkerSelectLabel(labelName)
    if (labelName == "ItitialCheck") then
    setWalkerEnabled(false)
    if ((Self.ItemCount(3549) == 0)) and ((Self.ItemCount(6529) == 0)) and ((SoftBoots == true)) or ((Self.ItemCount(ManaPotID) < WantedMPS)) or ((Self.ItemCount(HealthPotID) < WantedHPS)) or (LeaveUponGoldAmount == true) and ((Self.ItemCount(GoldID) <= 3000)) then
    gotoLabel("ToDepot")
    setWalkerEnabled(true)
    else
    gotoLabel("ToCamp")
    setWalkerEnabled(true)
    end
    elseif (labelName == "ResetBP") then
    resetBackpacks()
    elseif (labelName == "Bank") then
    setWalkerEnabled(false)
    delayWalker(7000) --Stops walker so that the character doesn't move away from the NPC.
    Self.SayToNpc("hi")
    sleep(math.random(700, 1400)) --Sleep between everything the character says to avoid suspicion.
    Self.SayToNpc("deposit all")
    sleep(math.random(300, 1000)) --Sleep between everything the character says to avoid suspicion.
    Self.SayToNpc("yes")
    sleep(math.random(700, 1400)) --Sleep between everything the character says to avoid suspicion.
    Self.WithdrawMoney((ManaCost*(WantedMPS-Self.ItemCount(ManaPotID))))
    Self.WithdrawMoney((HealthCost*(WantedHPS-Self.ItemCount(HealthPotID))))
    Self.WithdrawMoney(2000)
    if (SoftBoots == true) then
    Self.WithdrawMoney((10000*(Self.ItemCount(6530))))
    wait(500)
    else
    wait(500)
    end
    sleep(math.random(800, 1500)) --Sleep between everything the character says to avoid suspicion.
    setWalkerEnabled(true)
    elseif (labelName == "Deposit") then
    setWalkerEnabled(false)
    Self.ReachDepot()
    Self.DepositItems({5913, 0}, {7449, 0}, {7457, 0}, {7462, 0}, {3052, 0}, {7461, 0}, {7379, 0}, {7464, 0}, {7463, 0}, {3344, 0}, {5911, 0}, {7290, 0}, {819, 0}, {3574, 0}, {7387, 0}, {823, 0}, {7459, 0}, {3067, 0})
    wait(1500,1900)
    setWalkerEnabled(true)
    elseif (labelName == "BuyPotions") then
    setWalkerEnabled(false)
    delayWalker(10000) --Stops walker so that the character doesn't move away from the NPC.
    Self.SayToNpc("hi")
    sleep(math.random(800, 1700)) --Sleep between everything the character says to avoid suspicion.
    Self.SayToNpc({"Hi", "flasks", "yes", "yes", "yes", "Trade"}, 100)
    sleep(math.random(800, 1700)) --Sleep between everything the character says to avoid suspicion.
    Self.SayToNpc("trade")
    sleep(math.random(2000, 2400)) --Sleep between everything the character says to avoid suspicion.
    buyitems(ManaPotID, (WantedMPS-Self.ItemCount(ManaPotID)))
    buyitems(HealthPotID, (WantedHPS-Self.ItemCount(HealthPotID)))
    sleep(math.random(800, 1700)) --Sleep between everything the character says to avoid suspicion.
    setWalkerEnabled(true)
    elseif (labelName == "TowerCheck") then
    if (HuntInTower == false) then
    gotoLabel("KeepHunting2")
    wait(500)
    else
    wait(500)
    end
    elseif (labelName == "TowerCheck2") then
    if (HuntInTower == false) then
    gotoLabel("KeepHunting")
    wait(500)
    else
    wait(500)
    end
    elseif (labelName == "CheckSofts") then
    delayWalker(1000)
    setWalkerEnabled(false)
    if ((Self.ItemCount(3549) == 0)) and ((Self.ItemCount(6529) == 0)) and ((SoftBoots == true)) then
    gotoLabel("ToVenore")
    setWalkerEnabled(true)
    else
    gotoLabel("ToCamp")
    setWalkerEnabled(true)
    end
    elseif (labelName == "Checker") then
    if ((Self.ItemCount(3549) == 0)) and ((Self.ItemCount(6529) == 0)) and ((LeaveNoSofts == true)) and (SoftBoots == true) or (Self.Cap() <= MinCap) or ((Self.ItemCount(ManaPotID) < ManasToLeave)) or ((Self.ItemCount(HealthPotID) < HealthsToLeave)) or (LeaveUponGoldAmount == true) and ((Self.ItemCount(GoldID) >= GoldToLeave)) then
    wait(500)
    gotoLabel("Leave")
    else
    wait(500)
    end
    elseif (labelName == "EndChecker") then
    if ((Self.ItemCount(3549) == 0)) and ((Self.ItemCount(6529) == 0)) and ((LeaveNoSofts == true)) and((SoftBoots == true)) or (Self.Cap() <= MinCap) or ((Self.ItemCount(ManaPotID) < ManasToLeave)) or ((Self.ItemCount(HealthPotID) < HealthsToLeave)) or (LeaveUponGoldAmount == true) and ((Self.ItemCount(GoldID) >= GoldToLeave)) then
    wait(500)
    gotoLabel("Leave")
    else
    wait(500)
    gotoLabel("KeepHunting")
    end
    elseif (labelName == "KeepHunting") then
    if (Self.Feet().id ~= 3549) and (Self.Feet().id ~= 6529) and ((SoftBoots == true)) then
    if ((Self.ItemCount(3549) == 0)) then
    Self.Equip(6529, "feet")
    else
    Self.Equip(3549, "feet")
    end
    end
    elseif (labelName == "KeepHunting2") then
    if (Self.Feet().id ~= 3549) and (Self.Feet().id ~= 6529) and ((SoftBoots == true)) then
    if ((Self.ItemCount(3549) == 0)) then
    Self.Equip(6529, "feet")
    else
    Self.Equip(3549, "feet")
    end
    end
    elseif (labelName == "Leave") then
    Self.Equip(3079, "feet")
    end
    end

    ------------------------------------
    ----------OTHER FUNCTIONS-----------
    ----------DON'T MESS HERE-----------
    ------------------------------------

    function buyitems(item, count)
    count = tonumber(count) or 1
    repeat
    local amnt = math.min(count, 100)
    if(Self.ShopBuyItem(item, amnt) == 0)then
    return printf("ERROR: failed to buy item: %s", tostring(item))
    end
    wait(200,500)
    count = (count - amnt)
    until count <= 0
    end

    Map.GetUseItems = function (id)
    if type(id) == "string" then
    id = Item.GetID(id)
    end
    local pos = Self.Position()
    local store = {}
    for x = -7, 7 do
    for y = -5, 5 do
    if Map.GetTopUseItem(pos.x + x, pos.y + y, pos.z).id == id then
    itemPos = {x = pos.x + x, y = pos.y + y, z = pos.z}
    table.insert(store, itemPos)
    end
    end
    end
    return store
    end

    function closeBackpacks()
    local displayName = "CloseBackpacks"
    local tmpBP = Container.GetFirst()
    local cascaded = {}
    while tmpBP:isOpen() do
    for spot = 0, tmpBP:ItemCount() do
    local item = tmpBP:GetItemData(spot)
    if item.id == tmpBP:ID() then
    table.insert(cascaded, tmpBP:ID())
    tmpBP = tmpBP:GetNext()
    end
    end
    tmpBP = Container.GetFirst()
    if not table.contains(cascaded, tmpBP:ID()) or tmpBP:ItemCount() == 0 then -- Backpack is main or last cascaded. Closing...
    Self.UseItem(tmpBP:ID())
    wait(500, 900)
    end
    if #cascaded > 0 then -- Any cascaded backpacks?
    for i = 1, #cascaded do
    if tmpBP:ID() == cascaded[i] then -- Found cascaded backpack.
    if tmpBP:ItemCount() > 0 then -- Backpack contains atleast one item, check for another bp.
    for spot = 0, tmpBP:ItemCount() do
    local item = tmpBP:GetItemData(spot)
    if item.id == tmpBP:ID() then -- Found anoter cascade bp, opening...
    tmpBP:UseItem(spot, true)
    break
    end
    end
    end
    end
    end
    end
    wait(500, 900)
    tmpBP = Container.GetFirst() -- Get a new bp to check.
    if tmpBP:ID() == 0 then -- No more open backpacks.
    print("All backpacks were successfully closed.")
    end
    end
    return true
    end

    Self.ReachDepot = function (tries)
    local tries = tries or 3
    setWalkerEnabled(false)
    local DepotIDs = {3497, 3498, 3499, 3500}
    local DepotPos = {}
    for i = 1, #DepotIDs do
    local dps = Map.GetUseItems(DepotIDs[i])
    for j = 1, #dps do
    table.insert(DepotPos, dps[j])
    end
    end
    local function gotoDepot()
    local pos = Self.Position()
    print("Depots found: " .. tostring(#DepotPos))
    for i = 1, #DepotPos do
    location = DepotPos[i]
    Self.UseItemFromGround(location.x, location.y, location.z)
    wait(1000, 2000)
    if Self.DistanceFromPosition(pos.x, pos.y, pos.z) >= 1 then
    wait(5000, 6000)
    if Self.DistanceFromPosition(location.x, location.y, location.z) == 1 then
    setWalkerEnabled(true)
    return true
    end
    else
    print("Something is blocking the path. Trying next depot.")
    end
    end
    return false
    end

    repeat
    reachedDP = gotoDepot()
    if reachedDP then
    return true
    end
    tries = tries - 1
    sleep(100)
    print("Attempt to reach depot was unsuccessfull. " .. tries .. " tries left.")
    until tries <= 0


    return false
    end

    function openBackpacks(...)
    local displayName = "OpenBackpacks"
    local backpacks = {...}
    Self.UseItem(Self.Backpack().id) -- Open main backpack.
    print("Opening main backpack.")
    wait(500, 900)
    main = Container.GetFirst()
    if #backpacks > 0 then
    for i = 1, #backpacks do
    if type(backpacks[i]) == 'table' then -- Is parent container specified?
    tmpBP = Container.GetByName(backpacks[i][1])
    for spot = 0, tmpBP:ItemCount() do
    item = tmpBP:GetItemData(spot)
    if item.id == backpacks[i][2] then
    tmpBP:UseItem(spot)
    print("Opening backpack from list. " .. backpacks[i][1] .. ", " .. backpacks[i][2])
    wait(500, 800)
    end
    end
    else -- If there is no parent specified we will use the main bp.
    for spot = 0, main:ItemCount() do
    item = main:GetItemData(spot)
    if item.id == backpacks[i] then
    main:UseItem(spot)
    print("Opening backpack from list, " .. backpacks[i])
    wait(500, 800)
    end
    end
    end
    end
    local indexes = Container.GetIndexes()
    for i = 1, #indexes do
    if type(backpacks[i]) == "table" then
    if Container.GetFromIndex(indexes[i]):ID() ~= backpacks[i][1] then
    return false
    end
    else
    if Container.GetFromIndex(indexes[i]):ID() ~= backpacks[i] then
    return false
    end
    end
    end
    return true
    end
    end

    function getOpenBackpacks()
    local indexes = Container.GetIndexes() -- Find index for all open backpacks
    local open = {} -- Create a place to store our open backpacks
    for i = 1, #indexes do -- Search all open backpacks
    tmpBP = Container.GetFromIndex(indexes[i])
    table.insert(open, tmpBP:ID()) -- Store this backpack
    end
    return open -- Return found backpacks
    end

    function resetBackpacks(tries)
    setWalkerEnabled(false)
    local open = getOpenBackpacks() -- Save a list of open backpacks
    local tries = 3 -- Give the script 3 tries to achieve a successful reset.
    repeat
    closeBackpacks() -- Close all backpacks
    wait(600, 800) -- wait a little bit
    local reopen = openBackpacks(unpack(open)) -- I store the return from openBackpacks, true if successfull, false otherwise
    if tries == 0 then -- Check how many tries function has left
    print("BackpackReset failed!") -- Tell the user reset has failed
    return false
    end
    tries = tries - 1 -- One try has been spent
    until reopen -- If reopen is true it means all backpacks were opened successfully and function is done
    print("BackpackReset was successfull!") -- Tell user reset was successful
    setWalkerEnabled(true)
    return true
    end

  6. #56
    zemskekure's Avatar
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    Awesome! Thank you!

  7. #57
    WoodhillSquad's Avatar
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    client is crashing while having two tibia open, and only the first client that I opened crashed anyone else getting it too?

  8. #58
    Gold Seller/Official Reseller PunktG's Avatar
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    Quote Originally Posted by WoodhillSquad View Post
    client is crashing while having two tibia open, and only the first client that I opened crashed anyone else getting it too?
    i rune now 33 tibia on 1 pc all working fine
    post some more info maybe when is crashing is this always or randome ( this will help for sure Nick)


  9. #59
    Mac's Avatar
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    hey yo, im crashing pretty often, but only on brimstone bugs surface. botting on 2 servers same time and it just happens randomly every 10 minutes orso, i also crashed in farmine depot though, cant really give more details since ive got no clu whats up and need to go out, is there any log i could check whats wrong?

    forgot, i bot 6 clients atm, only those 2 i mentioned crash

  10. #60
    Senior Member
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    Fuck yah Darkstar, good job g, fastest update out of all the other bots, shows who really knows there shit.
    Can't wait til you release the preview version, I'm in dire need of it..!

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