XenoBot Forums - Powered by vBulletin

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Hi pro scripters

  1. #1

    Join Date
    May 2012
    Location
    Germany
    Posts
    273
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Hi pro scripters

    Hey Guys,

    Finally i Run my First Script .
    I m really proud.
    But there are some Points i dont understand

    - Node : what means that i m Not sure.

    - Number of Nodes : in m First Script (bb Island ) i got around 11 nodes for the complete Walk.
    In Other scripts there are Many more nodes

    - how work nodes: is it just a Way where to go or what ?

    Would be Nice when i get the anwers!


    Thx Guys!

    ~ yours Talis

  2. #2
    Senior Member kopper's Avatar
    Join Date
    Sep 2011
    Location
    NE, USA
    Posts
    412
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Talis View Post
    Hey Guys,

    Finally i Run my First Script .
    I m really proud.
    But there are some Points i dont understand

    - Node : what means that i m Not sure.

    - Number of Nodes : in m First Script (bb Island ) i got around 11 nodes for the complete Walk.
    In Other scripts there are Many more nodes

    - how work nodes: is it just a Way where to go or what ?

    Would be Nice when i get the anwers!


    Thx Guys!

    ~ yours Talis
    Nodes are simply waypoints for your bot to walk between, a node makes the bot not need to stand in an exact square, it can be within a range of the node(not sure what range) more nodes simply imply a bigger spawn.

  3. #3

    Join Date
    May 2012
    Location
    Germany
    Posts
    273
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    So Node .. Moving .... Node he Walks around right ?

  4. #4
    Senior Member kopper's Avatar
    Join Date
    Sep 2011
    Location
    NE, USA
    Posts
    412
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Talis View Post
    So Node .. Moving .... Node he Walks around right ?
    Yep. nodes make him move from one node to another

  5. #5
    Senior Member XtrmJosh's Avatar
    Join Date
    Apr 2012
    Location
    Cambridge, England
    Posts
    1,324
    Mentioned
    39 Post(s)
    Tagged
    0 Thread(s)
    When you make a node, it has a range, if your node range is set to 1, you will definitely stand within 1 square of that node, for example:

    Node 123, 123, 7

    You might stand on any of these squares:
    122, 122, 7
    123, 122, 7
    124, 122, 7
    122, 123, 7
    123, 123, 7
    124, 123, 7
    122, 124, 7
    123, 124, 7
    124, 124, 7

    Or on a map it might look like this:

    Code:
    XXXXX
    XOOOX
    XONOX
    XOOOX
    XXXXX
    Where your Node is "N", you will definitely stand stand on at least one "N" or "O". If your node range is 2 would be like this:

    Code:
    XXXXXXX
    XOOOOOX
    XOOOOOX
    XOONOOX
    XOOOOOX
    XOOOOOX
    XXXXXXX
    Nodes are safer than stands, because they are more variable and do not create such strong patterns.
    You cannot fail, so I'm lowering the standard.

  6. #6
    Senior Member
    Join Date
    Jun 2012
    Location
    Glasgow
    Posts
    903
    Mentioned
    78 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by XtrmJosh View Post
    When you make a node, it has a range, if your node range is set to 1, you will definitely stand within 1 square of that node, for example:

    Node 123, 123, 7

    You might stand on any of these squares:
    122, 122, 7
    123, 122, 7
    124, 122, 7
    122, 123, 7
    123, 123, 7
    124, 123, 7
    122, 124, 7
    123, 124, 7
    124, 124, 7

    Or on a map it might look like this:

    Code:
    XXXXX
    XOOOX
    XONOX
    XOOOX
    XXXXX
    Where your Node is "N", you will definitely stand stand on at least one "N" or "O". If your node range is 2 would be like this:

    Code:
    XXXXXXX
    XOOOOOX
    XOOOOOX
    XOONOOX
    XOOOOOX
    XOOOOOX
    XXXXXXX
    Nodes are safer than stands, because they are more variable and do not create such strong patterns.
    Where can I change the range of nodes? The nodes in walker have only 3 variables (=coordinates) and I can't find the range :s
    This would be great to know cuz for example in outside orc fortress the area is so big you can make node ranges = 3 without having a problem. Makes the script and the botter less detectable

  7. #7
    Super Moderator Infernal Bolt's Avatar
    Join Date
    Dec 2011
    Location
    Skellefteċ, Sweden
    Posts
    2,880
    Mentioned
    217 Post(s)
    Tagged
    2 Thread(s)
    Isn't nodes range already 3?

  8. #8
    Lifetime Subscriber Stusse's Avatar
    Join Date
    Dec 2011
    Location
    solid-scripts.com
    Posts
    3,523
    Mentioned
    346 Post(s)
    Tagged
    1 Thread(s)
    Quote Originally Posted by Infernal Bolt View Post
    Isn't nodes range already 3?
    That's what I heard also... not sure though

  9. #9
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    A node defines a tile on your path which can be looked at from a dynamic point of view. While it approaches nodes similar to stands, it has a few behavioral changes:

    1. If you're chasing or running from a creature, and you pass within 3 sqm of a node, it is marked as reached.
    2. If you stop within 3 sqm of a node to loot, attack, heal, or anything else, it will continue to the next node.
    3. If there's no outside factors stopping you within 3 sqm of the node, it will be treated like a stand waypoint.

  10. #10
    Senior Member
    Join Date
    Jun 2012
    Location
    Glasgow
    Posts
    903
    Mentioned
    78 Post(s)
    Tagged
    0 Thread(s)
    Maybe a bit offtopic but this is about server side detection of bots using waypoint analysis. Thought it might be interesting:

    http://iseclab.org/papers/botdetection-article.pdf

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •