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Thread: [Update] XenoBot v3.2.1 [Protocol 10.01]

  1. #31
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    Quote Originally Posted by blackyt View Post
    link break men !!!
    Works fine for me. Here is a direct link.

  2. #32

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    @DarkstaR,

    The walker seems to be a bit off, my char is making unnecessary movements in different directions and is taking a longer route to places than before. For example I am running neant's mount sternum script for ek and instead of going from the crossroads in thais to the mana shop at north gate it now decides to crawl the wall to the east and then head up the back to the shop, basically taking a long route and not the direct route it took before.

  3. #33
    Lifetime Subscriber Xeno Scripts's Avatar
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    The healer seems to be unstable, have you changed anything that could cause this?



  4. #34
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by Shiver209 View Post
    @DarkstaR,

    The walker seems to be a bit off, my char is making unnecessary movements in different directions and is taking a longer route to places than before. For example I am running neant's mount sternum script for ek and instead of going from the crossroads in thais to the mana shop at north gate it now decides to crawl the wall to the east and then head up the back to the shop, basically taking a long route and not the direct route it took before.
    That seems like a problem with your minimap. Walk it normally and see if it fixes it.

    Quote Originally Posted by Xeno Scripts View Post
    The healer seems to be unstable, have you changed anything that could cause this?
    What the hell does "unstable" mean? Elaborate.

  5. #35

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    Not exactly sure what you mean, but it has settled. Still does some weird movement at times, eg instead of just walking straight it will throw in some zig zag steps but working none the less. Thanks.

  6. #36
    XenoBot Developer DarkstaR's Avatar
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    CAN ANYBODY GET ME THE TIME INTERVALS FOR WILD GROWTH WALLS?


    Magic walls, for instance, last a mandatory 15 seconds and up to 10 more seconds, randomized.
    I need the minimum time for wild growths, plus their random span. I can assume these numbers are 40 minimum, up to +10 random (-5 and +5 from original 45), but I would like to be sure.

  7. #37

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    In regards to the healing stability... I find its completely stable. More stable than the last release, where is seemed to delay a couple heals.. Now its sharp and I have no problems with healing speed

  8. #38
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    I dunno whether there's something weird with counting supplies. Has anybody encounterd anything uncommon? I'll stop afking and write some more details if I see anything.
    So far I know that, I left my coryms PH and IB Shadowthorn for the night, scripts I had been running for over a month without a scratch. When I woken up, I had 3x more potions, both mana and health, in my bp than I wanted.
    I guess stupid winupdate saved me cus it has restarted my pc sometime at night lol.

  9. #39

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    But Xenobot for 10.00 will still work ? ! I hope so !

  10. #40

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    Quote Originally Posted by kubax36 View Post
    @ Darkstar I FOUND SOMETHING WRONG WITH BOT!!!! I DID IT AGAIN!!
    bot is not ignoring bodies with no loot (bot is opening bodies with "nothing")
    This is true =')

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