XenoBot Forums - Powered by vBulletin

User Tag List

Page 4 of 7 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 68

Thread: [Update] XenoBot v3.2.3 [Protocol 10.02]

  1. #31
    Senior Member
    Join Date
    May 2013
    Posts
    659
    Mentioned
    27 Post(s)
    Tagged
    1 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    The bot is fast because I don't do stuff like this which is computationally expensive. For corpses, for instance, I keep a 17x15 array of integers that line up with the map. When I damage a creature, I update the integer on the array for that tile with the current time. When a body drops, if the time on the spot of the body is within X milliseconds, I know I damaged that creature and should consider the body. Checking health percents is trickier because the update heath and "you dealt xx damage to xx" packets com separately and would need to be paired and summed and related directly to a creature instead of just updating an array.

    Is it doable? Yes. Is it efficient? Maybe, but much less so than now. Will it happen? Maybe.

    So, doing like Spectrus said would be easier and better then? If a body drops, check for a message with loot of in it and if there's none, don't attempt to loot? :P

  2. #32
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Quote Originally Posted by Adky View Post
    So, doing like Spectrus said would be easier and better then? If a body drops, check for a message with loot of in it and if there's none, don't attempt to loot? :P
    Please read. I addressed that earlier in the thread.

  3. #33
    Senior Member
    Join Date
    May 2013
    Posts
    659
    Mentioned
    27 Post(s)
    Tagged
    1 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    Please read. I addressed that earlier in the thread.
    I did, but I was thinking and hoping there has to be a better way than this:
    body1-message1-body2-message2-body3-message3-body4-message4-notmybody1-body5-message5
    Just trying to help out as I'd like this feature very much. It's one of those things people take notice to when you hunt, people call me out on it immediately when I run up to their kill + plus I lose exp/h

    I don't know how the looter works with reading if there's nothing in the corpse, but if all it did was check the next message after the creature dies, wouldn't another check to the message read be quite easy?

    Something like, if not message contains nothing and message contains loot of then loot else dont

    But idk, it's your area, I don't know c++, c# etc. :P

  4. #34
    Gold Seller/Official Reseller PunktG's Avatar
    Join Date
    Dec 2011
    Posts
    4,085
    Mentioned
    196 Post(s)
    Tagged
    0 Thread(s)
    hey mate
    after night boting around 40 tibia crash


  5. #35
    Banned
    Join Date
    Dec 2012
    Posts
    193
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, same problem as PunktG


    Running 10 clients, crashed overnight, was using a variety of scripts over the 10 accounts, all 10 crashed at the same time based on stamina left on the chars.

  6. #36
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Quote Originally Posted by Adky View Post
    I did, but I was thinking and hoping there has to be a better way than this:


    Just trying to help out as I'd like this feature very much. It's one of those things people take notice to when you hunt, people call me out on it immediately when I run up to their kill + plus I lose exp/h

    I don't know how the looter works with reading if there's nothing in the corpse, but if all it did was check the next message after the creature dies, wouldn't another check to the message read be quite easy?

    Something like, if not message contains nothing and message contains loot of then loot else dont

    But idk, it's your area, I don't know c++, c# etc. :P
    What the hell are you talking about? Do you not know what the current conversation is and are just throwing out random crap? This is another thing I also covered. The problem is bodies without messages, not bodies with messages, and I explained the complications there.

    Quote Originally Posted by PunktG View Post
    hey mate
    after night boting around 40 tibia crash
    Quote Originally Posted by Lavare View Post
    Hello, same problem as PunktG


    Running 10 clients, crashed overnight, was using a variety of scripts over the 10 accounts, all 10 crashed at the same time based on stamina left on the chars.
    The site went down causing the bot to crash. This is a critical bug that will be fixed very soon to prevent future incidents.

  7. #37
    Senior Member
    Join Date
    Jun 2012
    Location
    Glasgow
    Posts
    903
    Mentioned
    78 Post(s)
    Tagged
    0 Thread(s)
    still crashes? or safe to bot now?

  8. #38
    Senior Member
    Join Date
    Sep 2012
    Posts
    1,070
    Mentioned
    18 Post(s)
    Tagged
    0 Thread(s)
    After the downtime for about 1h this night I could bot the whole night (CET).

    Anyways, I have a small proposal for @DarkstaR, either loot every body that contains food or make such an option please
    Or if there is any solution to this without looting food.

    Edit: Problem solved thx to Nakuu

    Edit2: Not fixed (when you select "Use" it stands untill the item is gone (either used, corpse moved/rot)
    Last edited by dinmamma; 06-25-2013 at 11:06 PM.

  9. #39
    Moderator Nakuu's Avatar
    Join Date
    Feb 2013
    Location
    EU
    Posts
    5,194
    Mentioned
    642 Post(s)
    Tagged
    2 Thread(s)
    Quote Originally Posted by dinmamma View Post
    After the downtime for about 1h this night I could bot the whole night (CET).

    Anyways, I have a small proposal for @DarkstaR, either loot every body that contains food or make such an option please
    Or if there is any solution to this without looting food.
    Add food to Looter and instead of looting it to backpack change it to "Use". No idea if it will work but seems reasonable ;d

  10. #40
    Senior Member
    Join Date
    Sep 2012
    Posts
    1,070
    Mentioned
    18 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Nakuu View Post
    Add food to Looter and instead of looting it to backpack change it to "Use". No idea if it will work but seems reasonable ;d
    You learn something new everyday lol. Didn't know about this function.
    Thanks, will try now

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •