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Thread: [Update] XenoBot v3.2.3 [Protocol 10.02]

  1. #41
    Maximo Santana's Avatar
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    Xeno Skip corposes with listed items too (SOMETIMES).
    I guess the logic is this way

    If listedItems > 1 Then
    LootIt()
    else
    IgnoreIt()
    End If

    Because it only happens when the corpose only contain one item on it
    Last edited by Maximo Santana; 06-21-2013 at 01:26 PM.

  2. #42
    XenoBot Developer DarkstaR's Avatar
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    Please give me the loot messages of skipped bodies and the loot list so I can debug the issue.

  3. #43
    Maximo Santana's Avatar
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    08:13 Loot of an orc warrior: orc leather

    This is one, it happens too with another items, except gold coins.
    Edit : I copied the original, but the change of the lootlist ignore wasn´t saved now I copy the correct.

    <panel name="Looter">
    <control name="LootList" first="1" unlisted="1">
    <item ID="7395" action="2"/>
    <item ID="5907" action="2"/>
    <item ID="3063" action="2"/>
    <item ID="3391" action="2"/>
    <item ID="3369" action="2"/>
    <item ID="7397" action="2"/>
    <item ID="7394" action="2"/>
    <item ID="7400" action="2"/>
    <item ID="818" action="2"/>
    <item ID="3322" action="2"/>
    <item ID="5875" action="2"/>
    <item ID="5896" action="2"/>
    <item ID="3072" action="2"/>
    <item ID="3269" action="1"/>
    <item ID="5897" action="2"/>
    <item ID="5902" action="2"/>
    <item ID="10196" action="2"/>
    <item ID="3091" action="0"/>
    <item ID="11477" action="2"/>
    <item ID="11480" action="2"/>
    <item ID="11478" action="2"/>
    <item ID="11452" action="2"/>
    <item ID="10318" action="2"/>
    <item ID="11479" action="2"/>
    <item ID="11453" action="2"/>
    <item ID="3031" action="1"/>
    <item ID="3725" action="0"/>
    <item ID="3244" action="1"/>
    <item ID="268" action="2"/>
    <item ID="11512" action="2"/>
    <item ID="3065" action="2"/>
    <item ID="3418" action="2"/>
    <item ID="5898" action="2"/>
    </control>
    </panel>
    Last edited by Maximo Santana; 06-21-2013 at 01:37 PM.

  4. #44
    Moderator Nakuu's Avatar
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    It misses bodies with loot if something interrupts the looter, like if you try to move 1 sqm to the right to open the body but some other monsters steps on that sqm before you it might skip the body it tried to loot.
    Hope it makes any sense ;d

  5. #45
    XenoBot Developer DarkstaR's Avatar
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    It's happening to anything not prefixed with "a", "an", or a number value. It's an edge case I did not expect in my regex. This will be fixed, thanks.

  6. #46
    Moderator Nakuu's Avatar
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    Were there any changes to map in last patch? Since the last patch Walker seems to fall a lot into pitfalls [ID 1066 and 1067], before the patch it never happened or was I just that lucky with walker pathing? ;d
    If no is there any chance you could make Walker to avoid pitfalls if moving to another Node or chasing the monster ?

    @DarkstaR
    Last edited by Nakuu; 06-21-2013 at 07:26 PM.

  7. #47
    Daemon's Avatar
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    Quote Originally Posted by DarkstaR View Post
    It's happening to anything not prefixed with "a", "an", or a number value. It's an edge case I did not expect in my regex. This will be fixed, thanks.
    I like how you figure out shit fast :P keep it up.......... Ill have to ask you a million chat questions next live update again. <3

    Beta Testing @Nakuu Dice Game


  8. #48

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    Hello @DarkstaR
    It is nice feature to loot only bodies with listed items but i remember in neobot was one small problem with it and i also think it is working similar way as in neobot
    In neo it was working like that:
    21:13 Loot of a quara mantassin scout: 20 gold coins

    In item list is item named gold coin so it checks for gold coin and in result its getting from loot message

    21:13 Loot of a quara mantassin scout: 20 gold coins

    the problem with it started with items which name is ended on letter "Y". example:

    21:13 Loot of a quara pincher scout: small ruby

    name in item list is "small ruby" so there is everything ok if u loot 1 small ruby, BUT if u loot for example

    21:13 Loot of a quara pincher scout: 2 small rubbies

    then it can get item name cuz there is no "small ruby" in loot message and then its not looting this body. It was easy in neobot to fix, i was just adding "small ruby" and "small rubbies" to looter, but in xeno there is no option to add items by name

    just tell me if i am right about how does it work in xeno and if it is then u can fix it fast :P

  9. #49
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by kubax36 View Post
    Hello @DarkstaR
    It is nice feature to loot only bodies with listed items but i remember in neobot was one small problem with it and i also think it is working similar way as in neobot
    In neo it was working like that:
    21:13 Loot of a quara mantassin scout: 20 gold coins

    In item list is item named gold coin so it checks for gold coin and in result its getting from loot message

    21:13 Loot of a quara mantassin scout: 20 gold coins

    the problem with it started with items which name is ended on letter "Y". example:

    21:13 Loot of a quara pincher scout: small ruby

    name in item list is "small ruby" so there is everything ok if u loot 1 small ruby, BUT if u loot for example

    21:13 Loot of a quara pincher scout: 2 small rubbies

    then it can get item name cuz there is no "small ruby" in loot message and then its not looting this body. It was easy in neobot to fix, i was just adding "small ruby" and "small rubbies" to looter, but in xeno there is no option to add items by name

    just tell me if i am right about how does it work in xeno and if it is then u can fix it fast :P
    I'll fix this when I fix the articles problem. Thanks.

  10. #50
    Daemon's Avatar
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    Keep up the good work..... :O once you hit 30,000 users you can be my new sugar daddy.

    Beta Testing @Nakuu Dice Game


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