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Thread: [Update] XenoBot v3.2.4

  1. #21
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    nice.. thanks

  2. #22

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    well it fixed the Targeting but the alarm still alarming player attack i was trying at orcs..

  3. #23
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by atef201080 View Post
    well it fixed the Targeting but the alarm still alarming player attack i was trying at orcs..
    Didn't know this was an issue, will look into it.

  4. #24
    Senior Member pixie_frigo's Avatar
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    Quote Originally Posted by DarkstaR View Post
    If it has nothing to do it has nothing to wait for, lol.

    Only scripts which eternally spin and wait for label events will cause problems (because they will always be busy and never have room for the event). Hence why I said only bad scripts will break.
    So you don't have to stop walker for bank deposit if i am getting it right?

  5. #25
    Senior Member kopper's Avatar
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    Quote Originally Posted by pixie_frigo View Post
    So you don't have to stop walker for bank deposit if i am getting it right?
    Correct.

  6. #26
    Senior Member Maximum Adam's Avatar
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    Meaning I need to remove my Walker.Stop() now, or its fine just not needed for future anymore?
    Bought 70 Knight from @Kota
    Bought 72 Knight from @Kota
    Bought 147 Knight from @ceeburi with middleman @DarkDevil

  7. #27
    Senior Member pixie_frigo's Avatar
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    Quote Originally Posted by Maximum Adam View Post
    Meaning I need to remove my Walker.Stop() now, or its fine just not needed for future anymore?
    No old scripts will still work with the Walker.Stop() It's just not necessary anymore

  8. #28
    Senior Member Maximum Adam's Avatar
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    Quote Originally Posted by pixie_frigo View Post
    No old scripts will still work with the Walker.Stop() It's just not necessary anymore
    Sweet, thanks
    Bought 70 Knight from @Kota
    Bought 72 Knight from @Kota
    Bought 147 Knight from @ceeburi with middleman @DarkDevil

  9. #29

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    elseif (labelName == "beforeGate1")then
    wait(2000)
    delayWalker(3000)
    gotoLabel("afterGate1")

    elseif (labelName == "beforeGate2")then
    wait(2000)
    delayWalker(3000)
    gotoLabel("afterGate2")

    elseif (labelName == "gate1")then
    Self.UseItemFromGround(32743, 31164, 5)

    elseif (labelName == "gate2")then
    Self.UseItemFromGround(32743, 31161, 5)
    end

    My char will not "click" on the gate anymore.

    If someone can help me, I would really appreciate that.
    After this update came through, it have been a problem for me.

  10. #30
    Senior Member xux's Avatar
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    I was making a new tasker script like i got quite a few of them already and now i noticed that this update does not need the delaywalker function.
    So i got a bit nervous now since i use that function in all of the tasker scripts of mine since its needed to get passed a teleport.
    Therefor i tested it and YIKES it seems it doesn't work anymore.
    So i kinda need a solution now on how to pass teleporters now.

    i got to pass a teleport this script so it wont get stuck:

    Code:
    		
    <item text="beforeTeleport:" tag="255"/>
    <item text="Stand (32822, 32693, 8)" tag="1"/>
    <item text="afterTeleport:" tag="255"/>
    lua code:

    elseif(labelName == "beforeTeleport")then
    wait(2000)
    delayWalker(1000)
    gotoLabel("afterTeleport")

    this part will make sure it will do the stand in the teleport and then pass to afterTeleport.

    So the end question is does this still work and did i just had an unlucky jam. or it doesn't and i have to make all the scripts different to the new set up which yet to be discovered by me xD
    @DarkstaR
    @Syntax

    Need a private build script? PM me.

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