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Thread: Cavebot weird problem.

  1. #1

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    Cavebot weird problem.

    "Xenobot cannot find patch to the next waypoint" or something like that. Its happen only when i dont use mapclicks and only underground.
    Then he attack monster for 1 second than not attack for 1 second and again and again

  2. #2
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    Quote Originally Posted by wkz View Post
    "Xenobot cannot find patch to the next waypoint" or something like that. Its happen only when i dont use mapclicks and only underground.
    Then he attack monster for 1 second than not attack for 1 second and again and again
    Yes, it usually happens when the bot trying to retarget, inbetween it is trying to find path to the next waypoint.

    Nothing to worry about.

  3. #3
    Yasje's Avatar
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    Quote Originally Posted by dinmamma View Post
    Yes, it usually happens when the bot trying to retarget, inbetween it is trying to find path to the next waypoint.

    Nothing to worry about.
    are you fkcing retard? not a problem? -.-

    in others words his bots gets stucks... asshole

    @wkz
    Have full auto map explored?
    and maybe you should add more waypoints in it so it wont miss the other points again.
    Fight like a man!
    Talk like a gentleman
    Play tibia as a soldier


    See you in game!



    @nitro

    Lmfao chlamydia is cured with one single pill, I know cuz I had it.

  4. #4
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    Quote Originally Posted by Yasje View Post
    are you fkcing retard? not a problem? -.-

    in others words his bots gets stucks... asshole

    @wkz
    Have full auto map explored?
    and maybe you should add more waypoints in it so it wont miss the other points again.
    I sorry if I misunderstood something.

    How I understand this: His bot attacks a new monster, meanwhile the bot is trying to reach the next waypoint.
    I have noticed that it does this often. The bot doesn't get stuck.

    And yeah I am in a good mood atm

  5. #5

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    Yeah, have full map. Nodes are added 5-10 sqms delay.

  6. #6
    Yasje's Avatar
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    Quote Originally Posted by wkz View Post
    Yeah, have full map. Nodes are added 5-10 sqms delay.
    that is strange even my char goes + or -1 floor it gonna corrects himself...

    you wlak over furniture and fire etc,,?

    the problem is: dont set the map click "on" just turn it off and problem is solved
    Fight like a man!
    Talk like a gentleman
    Play tibia as a soldier


    See you in game!



    @nitro

    Lmfao chlamydia is cured with one single pill, I know cuz I had it.

  7. #7

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    script dont stuck only if i have map click on

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    Bump ! i've made an script venore swamp trol pall but got the same problem
    any option or code to turn off walker when attack? and then turn on it again?

    regards

  9. #9
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    Quote Originally Posted by felipe93 View Post
    Bump ! i've made an script venore swamp trol pall but got the same problem
    any option or code to turn off walker when attack? and then turn on it again?

    regards
    Code:
    while true do
    if (Self.TargetID() > 0) then
                setWalkerEnabled(false)
    elseif (Self.TargetID() == 0) then
                setWalkerEnabled(true)
        wait(200,1000)
    end
    end

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