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Thread: Xenobot able to not attack others creatures?

  1. #1
    Jokkern's Avatar
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    Xenobot able to not attack others creatures?

    So ive been following this player down in sea serpents for awhile now, Im on manual and she is obviously botting. She is not answering any of my messages, and shes doing all the things a bot does ( been botting for a year, and i know what a bot looks like;d) But she is not attacking my creatures, and stops attacking creatures if i do most damage to it before it dies.
    Could this be just a script, or is it possible for a bot to read if a creature is someone elses? I read somewhere that this werent possible at the moment. Or could she just be semi afk and just disabling attacker whenever i am in screen.. ^.-

    Opinions?

  2. #2
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    @Jokkern its simple anti-ks script

  3. #3
    moshis's Avatar
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    pretty sure the public anti-ks script on xb forums doesn't work perfectly.. could be ibot.

  4. #4
    Lifetime Subscriber shinchan's Avatar
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    I can happily share this with you:

    Code:
     -------Anti-KS Script
    
    MA = 2 -------How many monsters around you for the Script to cancel (This will make you KS)
    
    function getMonstersAround(radius, ...)
        local t = {...}
        local monsters = {}
        for i = CREATURES_LOW, CREATURES_HIGH do
            local creature = Creature.GetFromIndex(i) 
            if (creature:isValid()) and creature:ID() ~= Self.ID() then
                if (creature:isOnScreen() and creature:isVisible() and creature:isAlive()) then 
                    if not creature:isPlayer() then 
                        local name = creature:Name()
                        if (creature:DistanceFromSelf() <= radius) then
                            if (#t > 0 and table.contains(t, name)) or (#t == 0) then 
                                table.insert(monsters, creature)
                            end
                        end
                    end
                end
            end
        end
        return monsters
    end
    function monstersAround(radius, ...) 
        if getMonstersAround(radius, ...) then
            return #getMonstersAround(radius, ...)
        else
            return 0
        end
    end
    function getPlayersAround(radius, ...)
        local t = {...}
        local players = {}
        if (radius == 0) then
            radius = 8
        end
        for i = CREATURES_LOW, CREATURES_HIGH do
            local creature = Creature.GetFromIndex(i)
            if (creature:isValid()) and creature:ID() ~= Self.ID() then
                if (creature:isOnScreen() and creature:isVisible() and creature:isAlive()) then
                    if creature:isPlayer() then
                        local name = creature:Name()
                        if (creature:DistanceFromSelf() <= radius) then
                            if (not table.contains(t, name)) then 
                                table.insert(players, creature)
                            end
                        end
                    end
                end
            end
        end
        return players
    end
    function playersAround(radius, ...)
        if getPlayersAround(radius, ...) then
            return #getPlayersAround(radius, ...)
        else
            return 0
        end
    end
    while (true) do 
        if (playersAround(7) == 0) or (Self.TargetID() ~= 0) or ((monstersAround(1) > MA) and (playersAround(1) == 0)) or ((monstersAround(1) > 0) and (playersAround(3) == 0)) then  
            setTargetingEnabled(true)
            wait(500)
        else

  5. #5
    Jokkern's Avatar
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    @shinchan.
    working like it should?

  6. #6
    Lifetime Subscriber shinchan's Avatar
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    it will turn targetting off if theres a player on screen..

  7. #7
    jayjay23's Avatar
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    @Jokkern lmao do you play refugia? Because if you do, it's me :P

  8. #8
    Jokkern's Avatar
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    Quote Originally Posted by jayjay23 View Post
    @Jokkern lmao do you play refugia? Because if you do, it's me :P

    BUSTED ;D

  9. #9
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    LOL XD

  10. #10
    jayjay23's Avatar
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    Quote Originally Posted by Jokkern View Post
    BUSTED ;D
    Haha no report plz! Pm me your char name and i'll pm you mine just to confirm hahaha! :P

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