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Thread: Regarding Bonelord (Beholder) 469 Language

  1. #101

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    Come one guys, don't give up. Perhaps this is the last chance at breaking it, since Tibia is losing lots of interested players. I registered just to try chime in some clues. I've spent some time trying to break it, but I'm lacking the persistance required.

    First, we must determine how the given clues portray the language. We know that it's a blinking code, namely a five eye blinking code. This should give us a number of variations of blinks, given that there's five eyes. As far as I can ascertain, it gives us 31 possible variations. Ok, so it's a language with a vocabulary of 31 letters, words or syllables as written in the book "Beware of the Bonelords!" in isle of kings.
    http://tibia.wikia.com/wiki/Beware_o...ds!_%28Book%29
    Now, we know for certain that 1 means Tibia as told by the "wrinked beholder". That's the only thing in the vocabulary we have been given. Where's the rest of the words, letters or syllables? This is a mess. A clue about it has been given by the evil mastermind: "You won't stop my masterplan to flood the world market with fake Bonelord language dictionaries!" My fear is that you need to do alot of work to determine the words in the vocabulary.
    Furthermore, there more problems to regard. the "Wrinkled bonelord", tells us that 0 is an obscure number, but in the books there's alot of 0's. Something's fishy.

    Sayings by Beholder npcs:
    A Wrinkled Bonelord: 1, 486486, 469,
    Elder bonelord: 659978 54764, 653768764

    But the words said by a human, are quite different.

    Knightmare: 3478 67 90871 97664 3466 0 345

    The big challenge in my mind is to figure out the vocabulary's full content. To do this we need large amount words, so that we can predict what number in the beholder language means what word, syllable or letter. How do we find those numbers? We look to the Hellgate library for them, but there's a big problem. The books in the library contains a mass of indistinguishable numbers, it's impossible to determine if a number is 6, 67, 126 or 3478. Additionally, how can 3478 be in a vocabulary of only 31? There's no way you can achieve that with only five eyes. That's where, as I believe, we turn to
    the advantage of modular arithmetic. With modular aritmetic, one can obscure the number 6 to 3478. You simply add the number 31 until you get 3478.

    Now there's one more thing to take into consideration. The texts in the library has for certain been cyphered with a matrix. The clues given by Tibia gives us that you must be a mathemagic to read the texts, you need to fluently be able to calculate alot of numbers fast. The name of the language, 469, is also linked to the matrix as in this picture (not mine):
    http://www.tibiapic.com/show.php?v=apW0sLTAT6TT
    Since they're using a matrix as cipher, as far as I know, it should be a hill cipher, using modulo 31.(If that's the number of the vocabulary) But those ciphers only use letters, not numbers, in the cipher text. Letters can easily be seperated, numbers cannot.

    So the operations, to extrapolate the words from the library, required are: (1) Determine each correct number (2) Insert them into the matrix and calculate them (3) Find the base modulo for the numbers ( 15232 for instance gives us 11).

    (1) Is really hard. How do you ascertain what number is right in the mass of numbers? You need to find the spaces between the numbers so that you can categorize them. This is the real function of the "code" of the hellgate library in my opinion. What else can there be? But it's ludicrously hard to find all the spaces. And this is the reason why the language is almost uncipherable manually. It's like a giant puzzle where you need to compare the strings forever and forever to find where each book differ from the other thus find the spaces.

    I've found that there's originally one large line of text. Parts of this text has been copied then changed and put into books and so forth.
    There's also some books that simply contain it's own numbers twice. It's pretty absurd the assumptions you have to make to find out where the each numbers fit in the original line. The problem is that you need to find all the spaces, to get the amount of vocabulary number that are required to ascertain their meaning.

    One wrong space, and it'll screw up the rest of the line. That's what makes it ridiculous. Perhaps the only way to crack the library code is to make a program that compares all the lines and find the spaces etc. But I'm not adept in programming...

    I hope this spurs some ideas, I will post the "correct" orders of the books later when I'm done with the books, and you'll see how whacky it is. Still, the challenge is to find the spaces.
    Last edited by Cauthon; 02-11-2013 at 11:07 PM. Reason: correcting a word

  2. #102
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    Quote Originally Posted by Cauthon View Post
    Come one guys, don't give up. Perhaps this is the last chance at breaking it, since Tibia is losing lots of interested players. I registered just to try chime in some clues. I've spent some time trying to break it, but I'm lacking the persistance required.

    First, we must determine how the given clues portray the language. We know that it's a blinking code, namely a five eye blinking code. This should give us a number of variations of blinks, given that there's five eyes. As far as I can ascertain, it gives us 31 possible variations. Ok, so it's a language with a vocabulary of 31 letters, words or syllables as written in the book "Beware of the Bonelords!" in isle of kings.
    http://tibia.wikia.com/wiki/Beware_o...ds!_%28Book%29
    Now, we know for certain that 1 means Tibia as told by the "wrinked beholder". That's the only thing in the vocabulary we have been given. Where's the rest of the words, letters or syllables? This is a mess. A clue about it has been given by the evil mastermind: "You won't stop my masterplan to flood the world market with fake Bonelord language dictionaries!" My fear is that you need to do alot of work to determine the words in the vocabulary.
    Furthermore, there more problems to regard. the "Wrinkled bonelord", tells us that 0 is an obscure number, but in the books there's alot of 0's. Something's fishy.

    Sayings by Beholder npcs:
    A Wrinkled Bonelord: 1, 486486, 469,
    Elder bonelord: 659978 54764, 653768764

    But the words said by a human, are quite different.

    Knightmare: 3478 67 90871 97664 3466 0 345

    The big challenge in my mind is to figure out the vocabulary's full content. To do this we need large amount words, so that we can predict what number in the beholder language means what word, syllable or letter. How do we find those numbers? We look to the Hellgate library for them, but there's a big problem. The books in the library contains a mass of indistinguishable numbers, it's impossible to determine if a number is 6, 67, 126 or 3478. Additionally, how can 3478 be in a vocabulary of only 31? There's no way you can achieve that with only five eyes. That's where, as I believe, we turn to
    the advantage of modular arithmetic. With modular aritmetic, one can obscure the number 6 to 3478. You simply add the number 31 until you get 3478.

    Now there's one more thing to take into consideration. The texts in the library has for certain been cyphered with a matrix. The clues given by Tibia gives us that you must be a mathemagic to read the texts, you need to fluently be able to calculate alot of numbers fast. The name of the language, 469, is also linked to the matrix as in this picture (not mine):
    http://www.tibiapic.com/show.php?v=apW0sLTAT6TT
    Since they're using a matrix as cipher, as far as I know, it should be a hill cipher, using modulo 31.(If that's the number of the vocabulary) But those ciphers only use letters, not numbers, in the cipher text. Letters can easily be seperated, numbers cannot.

    So the operations, to extrapolate the words from the library, required are: (1) Determine each correct number (2) Insert them into the matrix and calculate them (3) Find the base modulo for the numbers ( 15232 for instance gives us 11).

    (1) Is really hard. How do you ascertain what number is right in the mass of numbers? You need to find the spaces between the numbers so that you can categorize them. This is the real function of the "code" of the hellgate library in my opinion. What else can there be? But it's ludicrously hard to find all the spaces. And this is the reason why the language is almost uncipherable manually. It's like a giant puzzle where you need to compare the strings forever and forever to find where each book differ from the other thus find the spaces.

    I've found that there's originally one large line of text. Parts of this text has been copied then changed and put into books and so forth.
    There's also some books that simply contain it's own numbers twice. It's pretty absurd the assumptions you have to make to find out where the each numbers fit in the original line. The problem is that you need to find all the spaces, to get the amount of vocabulary number that are required to ascertain their meaning.

    One wrong space, and it'll screw up the rest of the line. That's what makes it ridiculous. Perhaps the only way to crack the library code is to make a program that compares all the lines and find the spaces etc. But I'm not adept in programming...

    I hope this spurs some ideas, I will post the "correct" orders of the books later when I'm done with the books, and you'll see how whacky it is. Still, the challenge is to find the spaces.
    Glad to see the interest and time you took to type this. But it is important to remember bone lords used to be beholders with a different amount of eyes. So here lies a major flaw if I'm not mistaken

  3. #103
    Senior Member Gordo's Avatar
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    what you need to do is send a email to kicksoft and tell them "answer yes or no, Does the beholder language exist, can it be solve?" and that should pretty much clear it up

  4. #104
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    i think old players only know about it. and when i say old its 2000 or less

  5. #105

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    Quote Originally Posted by Grizzly View Post
    Glad to see the interest and time you took to type this. But it is important to remember bone lords used to be beholders with a different amount of eyes. So here lies a major flaw if I'm not mistaken
    I'm just happy to help. People seem to be stomping around in a corner which they will never leave when it comes to the beholder language.
    There's no magic spell, no magic mathematical formula that will solve this.

    I do remember the ol' beholder with six eyes. But it don't see it as a discrepancy to my line of thinking. You have to look into the matter closer. If six eyes were of importance, why did they change the beholder's eyes to five? You have to remember that the blinking language was designed with the beholder as it was released. It was probably like this: the first beholder skin had five tentacle-eyes and one body eye. It may be so that the body eye was orginally not thought to be occupied in blinking code.

    When they later changed the beholder skin from six eyes to five, they had changed their mind. Now the body eye was incorporated into the blinking code, and thus the beholder still had five eyes to blink its language with. Later they introduced the braindeath, which had its body eye nullified. In result, it cannot blink with the other beholders, cementing the fact that the body eye is being used in the blinking code.


    The eye code could be inspired by ASCII

    http://www.cs.ndsu.nodak.edu/~adento...nary-chart.gif


    And the ASCII language could be combined with cryptography, thus a matrix.

    http://www.math.washington.edu/~king...yptography.htm


    But the hard part is of course the hellgate library code. I believe they were inspired by something big that was happening in the world when they were implementing the beholders and hellgate. Since the year was about 2000, what inspired them in that time?
    We know that mathemagic was big in 2000, it's mentioned alot. But there was another big thing too.

    In 2000, the mapping of the genome was at its peak. They were mapping the blueprint of life, DNA. I think they were inspired by how they were mapping it. We know that the hellgate library is full of incomplete sequences, not unlike this.

    https://www.youtube.com/watch?v=vg7Y5EeZsjk
    http://www.cbcb.umd.edu/research/ass....shtml#shotgun

    This method of DNA mapping uses pure computer power, but still it had to rely on the slow public project. I think it's some variant of the shotgun sequence mapping. It's really hard to do manually.

    Now I have tried it manually, but it's too daunting a task to determine where every number's position should be, but most books are somehow included in one master string that is the "original dna" string. Some books though, seem not to even have small sequences in them, like 9:1 , 35:1 and 22:3.

    Here's why:

    http://i.imgur.com/Qv0d7eg.jpg

    And finally, here's the real face of all the books in the hellgate library. The dark lines are where I cannot 100% be sure if the sequence continues, but within these lines the order should be correct. As you see there's hundreds and hundreds of spaces between the numbers.

    http://i.imgur.com/H0bbiX5.jpg

    Since it's so hard to do 100% correct manually, I'm thinking you're supposed to do some kind of program that is like a shotgun mapping sequencing program, but for numbers instead of nucleobases.

  6. #106
    Senior Member Bushu's Avatar
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    bump. anyone?


    Dziś zrobię coś,
    czego innym sie nie chce.
    Jutro zrobie coś,
    czego inni nie będą w stanie.

  7. #107
    Lifetime Subscriber Nappy's Avatar
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    Bump keep going everyone :P
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  8. #108
    Lifetime Subscriber thorekz's Avatar
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    I still look sometimes into this but i cant get anything new
    Quod per sortem sternit fortem.

  9. #109
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  10. #110
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    Bump!!!!!!!!!!

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