You dont have to study probability and statistics to know that whatever the next roll is, it does not deppend on the previous roll.. Its called independence.
http://en.wikipedia.org/wiki/Indepen...bility_theory)
You dont have to study probability and statistics to know that whatever the next roll is, it does not deppend on the previous roll.. Its called independence.
http://en.wikipedia.org/wiki/Indepen...bility_theory)
This shit ended in some heavy physics discussion xD
This is however not valid on long term run.
You know the possibility of it getting H X amount of time is 50% of each turn. In the long run, the possibility for it to be High for 100 times is quite low. However, if you're on that last 100 roll, you still stand the same chance for the next roll to be High as Low. Each roll is individually 50%, it's just the long term pattern from the beginning that it's that low % to be high for 100 rolls. However the chance for 99 same rolls in the same row is almost as unlikely, therefor the individually 100th roll is 50% to be what ever.
/Stusse
(with the reservation of this already been answered in the thread, didnt read through)
Last edited by Stusse; 09-30-2013 at 08:29 PM.
It'd be great if those with dicer bots post their roll counts f if possible as I notice myself that after a few hours and a few hundred rolls it's usually 50/50 h/l or 60/40 in the long run, you know as it statistically should be.
It's only in the short term where we perceive a streak happening that a confirmation bias of sorts takes over and we believe there are patterns.
A dice is not affected by it's previous roll as stated but an overall statistical chance allows it to even out because their are two outcomes both as likely.
Lol, I can't believe you guys really believe thats not 50/50![]()
A 5 hours session with my script:
Total Rolls: 255
Numbers = 4, 1, 3, 3, 3, 2, 6, 2, 4, 2, 5, 2, 3, 4, 4, 2, 3, 2, 3, 5, 5, 2, 1, 3, 3, 5, 4, 3, 6, 5, 5, 3, 1, 4, 6, 4, 4, 1, 5, 4, 1, 4, 6, 6, 4, 5, 3, 6, 3, 1, 1, 3, 4, 5, 6, 5, 5, 5, 5, 4, 2, 5, 6, 2, 1, 4, 1, 2, 5, 3, 3, 1, 5, 1, 4, 3, 3, 5, 1, 1, 1, 3, 2, 4, 5, 5, 1, 6, 4, 4, 4, 2, 4, 3, 3, 2, 5, 4, 6, 2, 5, 4, 5, 3, 5, 3, 1, 4, 6, 5, 4, 2, 4, 6, 1, 4, 4, 1, 3, 3, 5, 1, 4, 1, 3, 3, 1, 5, 1, 6, 3, 4, 4, 5, 5, 1, 1, 6, 3, 4, 5, 6, 5, 3, 2, 6, 1, 2, 1, 6, 6, 2, 5, 2, 6, 5, 6, 4, 6, 1, 4, 2, 2, 3, 6, 4, 5, 4, 5, 3, 2, 5, 5, 1, 3, 1, 4, 3, 2, 5, 5, 1, 4, 1, 4, 1, 1, 6, 6, 5, 1, 1, 1, 4, 6, 6, 5, 3, 2, 1, 5, 4, 2, 1, 6, 2, 3, 5, 2, 2, 2, 4, 4, 6, 3, 5, 6, 4, 3, 1, 3, 1, 1, 5, 6, 6, 3, 5, 1, 3, 4, 1, 6, 5, 1, 4, 4, 6, 4, 1, 1, 4, 3, 5, 1, 1, 6, 3, 3, 4, 3, 4, 5, 3, 3
lua code:{
["number"] = 1,
["count"] = 48
},
{
["number"] = 2,
["count"] = 29
},
{
["number"] = 3,
["count"] = 45
},
{
["number"] = 4,
["count"] = 50
},
{
["number"] = 5,
["count"] = 48
},
{
["number"] = 6,
["count"] = 34
}
@Daniel-Sp
Last edited by Chuitox; 10-01-2013 at 02:11 AM.
This is very entertaining