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Thread: WalkerStuck()

  1. #21
    dedi's Avatar
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    Quote Originally Posted by Floppy Jimmy View Post
    Am I missing something here?

    Why cant you just use

    lua code:
    Self.DistanceFromPosition() and/or Self.Position()
    Sorry for this, but I've to ask: are you stupid or what ?
    No offence, but if you don't know how bot works, then you shouldn't be moderator.

    You have stand and after it position check. Bot will not skip to position check action untill it reach position of Stand waypoint... Then there is no point checking position.
    The idea of skipping waypoints is to repeat all actions, utill it reach specific position or condition (like amount of potions etc).

    What is the point of making stuckable scripts ? Noone. I will just prefer to don't bot cuz it's waste of power, if everytime some noob/bothater close door in front of my face and my bot stand 6h doing nothing.

    Quote Originally Posted by DarkstaR View Post
    If the problem is easily solved, why do we have to break the current waypoint model to fix it? It's not broken. There's just a new way to accomplish it.
    I'm 100% sure there are places / things that are not able to solve that easy. I just did not come across. And it's stupid if I got from spawn to depot and my bot open all doors in farmine all way long.

    @Tripkip
    100% agree
    Last edited by dedi; 10-02-2013 at 11:48 AM.
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  2. #22
    Senior Member Tripkip's Avatar
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    Just thought of the following, insted of actually making a Weak stand, Give it the name "Reach" This way the name is actually impliying what it does, and people wont see it as a stand. and therefor it wont mess up the system we currently have?
    As you mentioned before, a stand is a stand, and this should and will be the way it is. I agree on that.
    But I also Think we should have the thing Mentioned by me, @dedi and @Eion. a Waypoint that is more accurate then a node, but skipable if it cant be reached within a certain timeframe.

    @Floppy Jimmy Like I mentioned in this post already, yes it is pretty much possible to use by passes for pretty much every problem. But this is time consuming and unnecessary.
    Its a bit like, this: You wanna put a screw into the wall but you dont have a screwdriver, lets use a knife instead.
    Last edited by Tripkip; 10-02-2013 at 03:15 PM.

  3. #23
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    Quote Originally Posted by Tripkip View Post
    Just thought of the following, insted of actually making a Weak stand, Give it the name "Reach" This way the name is actually impliying what it does, and people wont see it as a stand. and therefor it wont mess up the system we currently have?
    As you mentioned before, a stand is a stand, and this should and will be the way it is. I agree on that.
    But I also Think we should have the thing Mentioned by me, @dedi and @Eion. a Waypoint that is more accurate then a node, but skipable if it cant be reached within a certain timeframe.

    @Jah Like I mentioned in this post already, yes it is pretty much possible to use by passes for pretty much every problem. But this is time consuming and unnecessary.
    Its a bit like, this: You wanna put a screw into the wall but you dont have a screwdriver, lets use a knife instead.
    Why are you mentioning me, something i missed? XD

  4. #24
    Senior Member Tripkip's Avatar
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    haha wrong person . Your name both starts with a J okay!!! xD

  5. #25
    Retired Staff Member Flappy Joe's Avatar
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    Quote Originally Posted by dedi View Post
    Sorry for this, but I've to ask: are you stupid or what ?
    No offence, but if you don't know how bot works, then you shouldn't be moderator.

    You have stand and after it position check. Bot will not skip to position check action untill it reach position of Stand waypoint... Then there is no point checking position.
    The idea of skipping waypoints is to repeat all actions, utill it reach specific position or condition (like amount of potions etc).

    What is the point of making stuckable scripts ? Noone. I will just prefer to don't bot cuz it's waste of power, if everytime some noob/bothater close door in front of my face and my bot stand 6h doing nothing.



    I'm 100% sure there are places / things that are not able to solve that easy. I just did not come across. And it's stupid if I got from spawn to depot and my bot open all doors in farmine all way long.

    @Tripkip
    100% agree
    First of all, I'm a forum moderator, I moderate the forums, I don't need any knowledge of the bot for that.

    Second of all, the reason I wrote 'am i missing something here?' is because I had only briefly read through this thread. What if you get stuck at a ladder and you have it to skip to the next waypoint, which is on a completely different level? The bot could reach a deposit label causing you to be spamming "hi, trade, yes" or "hi, deposit all, yes" in the middle of a spawn.
    When I used to script last year, I never, ever had a problem, every single one of the scripts I've used since returning to botting have worked perfectly fine, including ones that needed to go through doors.

    Anyway, I think @DarkstaR has made it clear enough that this wont be implemented.
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  6. #26
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by Floppy Jimmy View Post
    First of all, I'm a forum moderator, I moderate the forums, I don't need any knowledge of the bot for that.

    Second of all, the reason I wrote 'am i missing something here?' is because I had only briefly read through this thread. What if you get stuck at a ladder and you have it to skip to the next waypoint, which is on a completely different level? The bot could reach a deposit label causing you to be spamming "hi, trade, yes" or "hi, deposit all, yes" in the middle of a spawn.
    When I used to script last year, I never, ever had a problem, every single one of the scripts I've used since returning to botting have worked perfectly fine, including ones that needed to go through doors.

    Anyway, I think @DarkstaR has made it clear enough that this wont be implemented.
    If all you would make is trolls/dragons scripts then indeed you wont run into many problems with just stands and nodes.

    Secondly, If people would only use Weak Stands in their scripts, then yes this would be the case.
    But this would be retarded. Because you should. And while we're on the trip of, but this can be solved with ---> "insert random example".
    If people would use selfcheckposition() before talking to the npc,Spamning hi,trade, yes wouldnt happen either.
    But this would only be the case with IMPROPER USE!
    Now we just simply dont have the abillity to do it and have to find ways around it.

    I'm not saying there is no downsides on "weak stands" if you are using it impropperly. But They would most definatly bring a huge benefit aswell.
    Last edited by Tripkip; 10-02-2013 at 04:50 PM.

  7. #27
    XenoBot Developer DarkstaR's Avatar
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    The problem is that 90% of people would fall under that "improper use" case, release the scripts, give the entire community the bad scripts, and raise ban rates. I have reasons why I do not do things and sometimes they might not make sense to you, but they are there for a reason. Sure, every other bot has done this. Do you mind giving me a comparison between ban rates from other bots? Exactly.

    This is XenoBot. It is intentionally different in many ways. The prefix "xeno" means "strange" or "foreign," which is exactly the case here. It is different. Things will work different. You may have to add 5 lines to your scripts in order to make something works that just work in another bot. But you're going to be safer and have a more robust script for having done it, because now your script is not blindly executing but intelligently deciding when to do what.

  8. #28
    dedi's Avatar
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    So you say saying in mana shop "hi trade yes" is more detectable than trying to pass closed door for 6h ?

    I do not tell you to change whole walking method, just add more options, so people will have choice. If someone doesn't know how to check position nor make script, then he can download/buy from guy who know how to.

    For you it's 5 lines, for me it's much much more

    5 lines per door / 50 lines per script (farmine doors op) / 1000 lines for farmine scripts / 1700000 lines for all xeno users
    Last edited by dedi; 10-02-2013 at 05:11 PM.
    • Sold 245 EK for Loloz (vent)
    • Sold 250 EK for Kajtek (vent)
    • Sold 250 EK for Poncek (vent)
    • Sold 245 ED (vent)
    • Sold 310 RP (vent)
    • Sold 265 EK for Loloz (vent)
    • Sold 232 EK to ppooll
    • Sold 165 ED to tonystrea
    • Sold 350 ED to Serek (allegro)
    • Sold 392 EK to Czoger

  9. #29
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by dedi View Post
    So you say staying in mana shop is more detectable than trying to pass closed door for 6h ?
    Well its what he said, but the difference here is that the door is solvable, while spamning the npc for ibot isnt.

  10. #30
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by dedi View Post
    So you say staying in mana shop is more detectable than trying to pass closed door for 6h ?
    I'm saying that spamming "hi deposit all yes" while you are getting PK'd and trapped by magic walls is more detectable than being stuck at a door. As far as their detection system knows, you're mana sitting at that door. However, if it sees you saying NPC terms inbetween heals while you're getting PK'd, or sees you spamming "trade" at a door in the desert, there will be an issue.

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