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Thread: Tile/Node Randomizer

  1. #21
    Senior Member Tripkip's Avatar
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    @Ropiderz , @reecey @thenick and @dinmamma and allothers

    I can hardly believe Cipsoft actually has a detection tool that would allow them to store all the movements and actions...Now you ask yourself, wtf is this guy saying!?
    Take into consideration, they can barrely provide us stable servers to play on (not just talking ddos), they got 2, maybe 3 servers? 1 american, 1 europian, 1 preview?
    So in the name of god, how would they be able to store ALL this info over weeks, even months on such crappy servers. This would mean they would have an extra server with a higher capaibillity then the ones we play, wich means theyre spending more cash on deleting botters, while deleting their customers (wich are paying).

    Really, in my eyes its mainly reports, and some really low demanding tool wich might track online times, ip's and mac adresses. Why do I think this? I've got some friends/people I know that get instantly deleted as soon as they register a char on their name/adress. Also this explain cash chars etc getting deleted, and people that actually never botted, simply because they got mass reported or are connected to the accounts they did bot on. Why else does CIP take like a month to even proces ur report?

    Using facts and common sense this is the conclusing I would jump to. Not saying im correct, but following our movement would just take too much of their servers in my eyes.
    Would like to know what @DarkstaR thinks about it and his conclusion on how likely it would be that they could track all our movements with the servers they got etc?

  2. #22
    Senior Member reecey's Avatar
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    Quote Originally Posted by Tripkip View Post
    @Ropiderz , @reecey @thenick and @dinmamma and allothers

    I can hardly believe Cipsoft actually has a detection tool that would allow them to store all the movements and actions...Now you ask yourself, wtf is this guy saying!?
    Take into consideration, they can barrely provide us stable servers to play on (not just talking ddos), they got 2, maybe 3 servers? 1 american, 1 europian, 1 preview?
    So in the name of god, how would they be able to store ALL this info over weeks, even months on such crappy servers. This would mean they would have an extra server with a higher capaibillity then the ones we play, wich means theyre spending more cash on deleting botters, while deleting their customers (wich are paying).

    Really, in my eyes its mainly reports, and some really low demanding tool wich might track online times, ip's and mac adresses. Why do I think this? I've got some friends/people I know that get instantly deleted as soon as they register a char on their name/adress. Also this explain cash chars etc getting deleted, and people that actually never botted, simply because they got mass reported or are connected to the accounts they did bot on. Why else does CIP take like a month to even proces ur report?

    Using facts and common sense this is the conclusing I would jump to. Not saying im correct, but following our movement would just take too much of their servers in my eyes.
    Would like to know what @DarkstaR thinks about it and his conclusion on how likely it would be that they could track all our movements with the servers they got etc?
    Its only recently people have been seeing a correlation between reports and bans yet the amount being banned has actually lessened............................

    I do think they track out movements since really its the only way to detect a bot... to look for patterns a human cant make. How they do this is beyond our knowledge since we dont know how their game and detection tool is built.
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  3. #23
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by reecey View Post
    Its only recently people have been seeing a correlation between reports and bans yet the amount being banned has actually lessened............................

    I do think they track out movements since really its the only way to detect a bot... to look for patterns a human cant make. How they do this is beyond our knowledge since we dont know how their game and detection tool is built.
    They simply cant store all this info on their servers, unless they spend more cash detecting us then keeping their servers stable... doesnt sound like CIP... anyways, geuss we can't be sure. but im just sure it aint that way.

    only way I can think of is, a program analyzing the movement from all players, so not storing the info, trying to find patterns between ALL this players, and then mark certain spots/areas/actions . if a certain player passes this spot area, or makes the same action as the majority, they will be investigated.

    Explains why a SHITLOAD of bugWT users on ibot got banned on the banuta EK script for example. All this ek's were stopping on the exact same spot all the time. as this was as he built the script, reach a waypoint, then start attacking, insted of when X monsters like the majority on xenobot does. @BUg

  4. #24
    Senior Member reecey's Avatar
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    Quote Originally Posted by Tripkip View Post
    They simply cant store all this info on their servers, unless they spend more cash detecting us then keeping their servers stable... doesnt sound like CIP... anyways, geuss we can't be sure. but im just sure it aint that way.

    only way I can think of is, a program analyzing the movement from all players, so not storing the info, trying to find patterns between ALL this players, and then mark certain spots/areas/actions . if a certain player passes this spot area, or makes the same action as the majority, they will be investigated.

    Explains why a SHITLOAD of bugWT users on ibot got banned on the banuta EK script for example. All this ek's were stopping on the exact same spot all the time. as this was as he built the script, reach a waypoint, then start attacking, insted of when X monsters like the majority on xenobot does. @BUg
    We can make this more and more complicated hehe, who knows what they do. They could be bullshitting about their 'tool' and using a swarm of undetectable GMs xD
    The beauty of a living thing is not the atoms that go into it
    But the way those atoms are put together
    The cosmos is also within us
    We're made of star stuff
    We are a way for the cosmos to know itself
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  5. #25
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    @Tripkip
    I could easily guess the massban week a while a go for quite a long time... every month had a week where i was laggy and sometimes even kicks happened. wasn't my internet for sure.usually on the next week or 2. boom, massban.If they do have a software I can bet that this software whenever it did its job would take resourcers of the server and make tibia.
    I dont think tibia is running in 2-3 servers. As far as i Remenber every world had a different IPaddress, maybe it is virtual machines?Whoever.. I remenber that some friend once told me a story that one of his guildmates would DDOS tibia. they ddosed keltera i believe, but before they did they gave a warning to his guildmates in fidera to leave hunt.and fidera actually dropped with keltera. so who knows... But seriously.. i dont think is that hard for a company generate a algorithm to get wpts from characters and redflag those that seems suspicious. and maybe they have a tresshold where if X gets X reports Give HIM highpriority and as soon as a redflag popsup. Deleted. I know its a hell lot of chars. but think about facebook. Every msg/post/picture/action is one more line in their database. as a company they should have the resources to do it. Once browsing at a book store i found a book for game developers" how to stop cheating on your game" sometthing like this. they had explaning all those stuff and how to make an algorithm and explaining WOW anticheating system..

  6. #26
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by thenick View Post
    @Tripkip
    I could easily guess the massban week a while a go for quite a long time... every month had a week where i was laggy and sometimes even kicks happened. wasn't my internet for sure.usually on the next week or 2. boom, massban.If they do have a software I can bet that this software whenever it did its job would take resourcers of the server and make tibia.
    I dont think tibia is running in 2-3 servers. As far as i Remenber every world had a different IPaddress, maybe it is virtual machines?Whoever.. I remenber that some friend once told me a story that one of his guildmates would DDOS tibia. they ddosed keltera i believe, but before they did they gave a warning to his guildmates in fidera to leave hunt.and fidera actually dropped with keltera. so who knows... But seriously.. i dont think is that hard for a company generate a algorithm to get wpts from characters and redflag those that seems suspicious. and maybe they have a tresshold where if X gets X reports Give HIM highpriority and as soon as a redflag popsup. Deleted. I know its a hell lot of chars. but think about facebook. Every msg/post/picture/action is one more line in their database. as a company they should have the resources to do it. Once browsing at a book store i found a book for game developers" how to stop cheating on your game" sometthing like this. they had explaning all those stuff and how to make an algorithm and explaining WOW anticheating system..
    Yep I agree with you with this lag part, I've noticed this aswell, Those lags are produced by the anti cheat system aswell I think, but I think accounts alredy have been flagged then, and its just the system checking wich ones to delete (final check), the data mining has to happen over a longer period and would require way to much sources from Cipsoft, u'r talking facebook, world widow billion dollar company. this is cipsoft wich cant even supply stable servers, while facebook does :P

  7. #27
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    Last edited by Spectrus; 11-09-2013 at 10:49 AM.

  8. #28
    Lifetime Subscriber BUg's Avatar
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    Quote Originally Posted by Tripkip View Post
    They simply cant store all this info on their servers, unless they spend more cash detecting us then keeping their servers stable... doesnt sound like CIP... anyways, geuss we can't be sure. but im just sure it aint that way.

    only way I can think of is, a program analyzing the movement from all players, so not storing the info, trying to find patterns between ALL this players, and then mark certain spots/areas/actions . if a certain player passes this spot area, or makes the same action as the majority, they will be investigated.

    Explains why a SHITLOAD of bugWT users on ibot got banned on the banuta EK script for example. All this ek's were stopping on the exact same spot all the time. as this was as he built the script, reach a waypoint, then start attacking, insted of when X monsters like the majority on xenobot does. @BUg
    The script was randomized

  9. #29
    Senior Member RoxZin xD's Avatar
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    Quote Originally Posted by thenick View Post
    @Tripkip
    I could easily guess the massban week a while a go for quite a long time... every month had a week where i was laggy and sometimes even kicks happened. wasn't my internet for sure.usually on the next week or 2. boom, massban..
    I taught you that

    @topic Even with randomization, it would need to be a random node pattern that could skip more than 5 sqms away to be "safer", in my eyes. Stepping on a 2 sqm range and skipping nodes on a 8 sqm range would make, in my eyes, a safer cavebotting and it would be really rare to see your character step twice on the same spot. And @Tripkip, of course they can store that info, if my memory is well it was in 2009 or 2010 that they released a graph with the "most visited parts of Tibia" and it would show cities and famous botting spots as the biggest ones.

  10. #30
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by RoxZin xD View Post
    I taught you that

    @topic Even with randomization, it would need to be a random node pattern that could skip more than 5 sqms away to be "safer", in my eyes. Stepping on a 2 sqm range and skipping nodes on a 8 sqm range would make, in my eyes, a safer cavebotting and it would be really rare to see your character step twice on the same spot. And @Tripkip, of course they can store that info, if my memory is well it was in 2009 or 2010 that they released a graph with the "most visited parts of Tibia" and it would show cities and famous botting spots as the biggest ones.
    Maybe you should read what I posted, one more time. Like i've stated, with the example from BugWT his script, they for sure can check "hotspots" but Recording every step/move you make from every different char is a whole different story.

    So there is a HUUUUUGE difference between recording every single move we make on every char then for example simply keeping track on how many times a certain spots get hit by a player.

    its like IRL, insted of putting a GPS system in every car and read where this car goes all the time, its actually way simplyer, to just put a few cameras around the highway etc, and simply check if it passes.

    Wich takes more data/effort/time do you think? So please think before posting something next time as this are 2 totaly different things.

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