(Level/5)+(MagLvl*XX-offset)+YY
XX = 0.4 up to 11
offset = 0.2 up to 4
YY = 1 up to 40
So, magic level > level at certain levels
Example:
Code:elseif SpellName == "Ice Strike" then MaxDamage = (((level/5)+(maglevel * 1.4 - 0.6) + 8)) MinDamage = (((level/5)+(maglevel * 2.2 - 0.4) + 14))