cuz it aint updated^^
cuz it aint updated^^
Added compatibility for Tibia 10.32
Apologies for the messed up source code. I've got no time IRL for fancy code
Edit
Added compatibility for Tibia 10.33
Last edited by Chuitox; 01-23-2014 at 08:18 AM.
@Chuitox: probably this is a noob question but it bugs me all the time already:
is the framerate just something that affects how tibia is looking (like animation speed) or it affects also the gameplay (low framerate makes you lagg/bug things like depositer, npc trades, no fast healing)? Does tibia + xeno still calculate everything (e.g. healing) at the same speed?
Why does it bring so much performance improvement if you just change the refresh rate of displaying a new image? The background calculations of xeno for running/targeting/looting/healing are still at the same speed and i think thats the main workload for the cpu (isnt it?).
I actually have no idea how Xenobot internal functions works but I think it's more like it's injected in the functions that process packets so as soon as it receives one Xenobot starts processing the data. Some people tell me this app causes them performance issues and some others have no problem with it. I believe the best thing is that you test it with, let's say 1 fps and 100 fps and see if there's any difference.
However, it's insane if Cipsoft relies on framerate to run processes so IMO (Since I have not studied the structure of the client) drawing the window has nothing to do with internal processes.
Chuitox is there any way to make your app work on 64 bit system?
Lol, I downloaded it when it was so fresh, that was written "xx minutes ago"
And still nothing. I opened TLF and Client as administrator, but it didn't help. Even changed to DirectX 5, 9 and OpenGL.
Maybe that's why. I've got 64 bit system too.