XenoBot Forums - Powered by vBulletin

User Tag List

Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: Distance walker.

  1. #1

    Join Date
    Apr 2012
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Distance walker.

    Please do something to make it a little better i know it's easy for me to say Do it that it actually is..
    But lol watching it do anything it like watching a retard play tibia. Walking into walls finding a hole in the wall and walking in and out cornering itself all the time.
    I would ALMOST rather just not use it most of the time. haha it's cool and all but it fucks you up more than anything else

  2. #2
    Lifetime Subscriber Sponx's Avatar
    Join Date
    Dec 2011
    Location
    United Kingdom
    Posts
    231
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    I agree with this, but it will most likely come in later updates. In a script that I use, my character walks into tiny 1sqm gaps and get trapped, or run away from the monster its targetting, while ignoring everything else and allowing itself to get surrounded.

    Hopefully an update to the walker will be available soon.

  3. #3

    Join Date
    Apr 2012
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im not trying to cause any problems here. Just a simple suggestion. haha and yeah i know what you mean mines keeps doing that. lol and if he isn't trapped he is repeatedly running into a wall back and forth. I dont know if it's the targeting im using but he also targets a ghoul 4 squares away when there is 3 crypts and a DS on me. and stands there untill i spam 10 pots.

    Also is there a way to have the bot take a specified number of spears out of a stack of 100 jn the dp during a refill? Or will i have to settle with stacks of 10 in the dp?

  4. #4

    Join Date
    Apr 2012
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What i mean is. if there isnt a way im suggesting it. :P

  5. #5
    S0ny's Avatar
    Join Date
    Dec 2011
    Posts
    241
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Did u ever try it with special areas?

  6. #6
    Senior Member Wito's Avatar
    Join Date
    Jan 2012
    Location
    Poland
    Posts
    614
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Just make special area to hole and it wont go there loool ;P

  7. #7

    Join Date
    Apr 2012
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lol.. i would have to set up special areas all threw the cave..

  8. #8
    S0ny's Avatar
    Join Date
    Dec 2011
    Posts
    241
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thats for what special areas are there.. ands it not hard

  9. #9

    Join Date
    Apr 2012
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i dont mean a frigin hole in the ground im talking like agaist the wall like he walks into the wall takes a stepwest then another step east then west . back and forth

  10. #10
    youonlyliveonce's Avatar
    Join Date
    Dec 2011
    Posts
    150
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Add a special area in the squares around the wall you're talking about, problem solved.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •