@Nakuu I tested your souleaters and calassa script. Both works fine, only one thing i have noticed, the calassa script sometimes forget to loot. It keeps attacking the monsters and runs out of range of the killed monsters and just leave the loot.
@Nakuu I tested your souleaters and calassa script. Both works fine, only one thing i have noticed, the calassa script sometimes forget to loot. It keeps attacking the monsters and runs out of range of the killed monsters and just leave the loot.
235 ED (Banuta Surface) - ~500k exp/h
125 + 126 MS (Ancient Ruins Tomb) - ~200k exp/h
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ALL SCRIPTS USED IN MY PROJECT ARE CREATED BY SOLID SCRIPTS. YOU CAN FIND THEM AT WWW.SOLID-SCRIPTS.COM
@Nakuu
Profit on Banuta Surface?
Good Luck![]()
So damn good project ! Gogo to page nr. 100!
not such a simple solution. running 4 preds and pinchers can sometimes be very risky. and to loot a plat coin from mantassin or something shitty because you have loot right after on isn't really a good idea. best solution is to have a loot rares only first. that could be worth it and not always losing rares when running monsters. but until that gets implemented I think best thing is to just loot last and lose some rares.
correct. but sometimes even when you loot a rare but only running like say 2 mantassin and a hydromancer. can easily go loot the rare but since it keeps running char can easily run off screen and lose the rare. I've lost many like this. I just hope it's possible for @DarkstaR to maybe add an 'loot rare first' option to the looter![]()