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Thread: [Update] XenoBot v2.3.5 [9.51]

  1. #51
    Lifetime Subscriber Tibian's Avatar
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    Quote Originally Posted by DarkstaR View Post
    No biggie, I'll fix it when I'm home.
    I'm sure you do this anyway, though it could be worth a quick look into any changes that CipSoft made. The update is quite vague.

  2. #52

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    Quote Originally Posted by DarkstaR View Post
    Sorry to tell you but traditional design standards don't apply to the large amounts of low-level assembly code which makes up the bots core. Furthermore, it is pragmatically impossible to implement full modular design when the vast number of code hooks implemented all require static, naked, stdcall function prototypes. Thanks for the misguided input, though.
    I lol'd at this statement, maybe for your bot this is impossible.

  3. #53

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    kisiera una versio para el 8.6 me podrias ayudar en eso sigo suando tu bot

  4. #54
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by Benji69 View Post
    I lol'd at this statement, maybe for your bot this is impossible.
    If you can do it better, feel free.

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