no :X, what i meant is the actual ingame tibia-like pop up panels that darkstar made so we can configure his modules like the self healer, magic shooter, etc, or even those that open in the channel down below(looter, targeting): the ability to make our own
and btw, you should add to the alarm suggestion to be able to choose our filename.wav in the sounds folder, like Alarm.New("my alarm", filename.wav)
Last edited by ppgab; 06-19-2014 at 04:48 PM.
ok this is irritating and fucking annoying but i'm sure its easy as hell to fix, the time it takes for xeno to check for supplies, basically if xeno was a person, this is how he acts when he is on a check label:
Each step is a second IRL
Label recognized
lets read it, hmm, ok
lets check if the conditions said are true false
ok they are true, where to go
ok lets go east
east
actually moves at this point.
Old way :
Check - solution
go
Sorry for being mad, but im mad cause I'm mad xdddddd
Create DepositList based on loot list, using the same indexes and ignoring gold coins (maybe webapp)
Updated.
I don't see how it'll be useful since it's scripter's job to do that and it takes like 5 mins anyway. If you are lazy you can use those sites: http://neobot-scripts.com/SelfDepositItems_creator.php and http://neobot-scripts.com/xenobot_lootlist_creator.php
I don't know if someone proposed it but I would want to have a market automation. Auto selling/buying items to the market would significantly improved my workflow. Most time I spent in tibia is managing items through market.
"Instead of loading settings from another file allow us to add multiple panels of same name but with different 'id'. XenoBot could even load each panel on Settings Load and simply add lua function like 'selectPanel(name, id)' to allow us change settings whenever we want. You could also allow users to switch between settings (ie. in Healing module) which will make scripter's life way eaiser while creating low-level scripts for multiple vocations"
I agree with Nakuu especially this part, +1 !! @DarkstaR
I would like to see a simple change to the walker window, similar to how you can double click on labels to modify them let us do that to everything else including nodes/stands.