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Thread: Suggestions

  1. #81
    Moderator Elvang's Avatar
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    I would also like to see an option to change your pvp settings, since when logging in on the preview you have to switch it to the green dove every time since the default is white hand.

  2. #82
    Wesker's Avatar
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    reach depot should be high priority in my eyes... the bot has 2 maybe 4 years old ? without a reach function ? its just what users need to get here, the easier it gets the more users ill get

  3. #83
    Alpha Scripts's Avatar
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    I must agree with Wesker on this one, it gets really hard for new users to make their own scripts when they need to keep searching for one that someone made, and they open up a thread and we need to explain what a function is and to put it under each script, i find all this unecessary.

    So yeah, +1 for Self.ReachDepot, there are several good ones made by our user based on dp tiles locations, i'm sure Pixie or Syntax wouldn't mind putting theirs on the xenolualib

  4. #84
    Kamoblindside77's Avatar
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    check out this thread by XtrmJosh, theres some really good stuff in there @Alpha Scripts

    http://forums.xenobot.net/showthread...-Script-Making
    Bought character from @RobD
    Sold 10kk to @kiwiwarrior
    Bought Account from @Glenhye

  5. #85
    Wesker's Avatar
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    im very bad with words and what im trying to say anyways here it goes.

    @DarkstaR could make a GUI based on your lolcal variables in the script to turn on or off since its xml based something like

    >> lua code:
    local x = "yes"
    local y = "mana potion"



    and in the script it self :

    lua code:

    <variableoption=1>x<string><"yes"><"no"></string></variableoption=1>
    <variableoption=2>y<int><editline></editline></variableoption=2>


    variables that the scripter will code


    so the main idea is to include a gui to change fast and easy the variables in the .lua config file, for me its a painful process to open edit, change it, edit again change it again to test everything working, this is a very simple and easy update for the bot that darkstar might consider, will give an even better propuse for those that dont know anythign abotu programming giving them the change to come and get xenobot, without editing .lua files, just click fill and its ready here an image if you didnt understand what im aiming for and someone else might put this idea together in words that everyone understands


    @Syntax or @Spectrus if you could translate my really bad english and put it together <3, i think this idea saves time for both of the users (scripters,regular users)

  6. #86
    Alpha Scripts's Avatar
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    Quote Originally Posted by Kamoblindside77 View Post
    check out this thread by XtrmJosh, theres some really good stuff in there @Alpha Scripts

    http://forums.xenobot.net/showthread...-Script-Making
    hehe don't worry i'm pretty good on scripting, i was mentioning people who ask here in the forums

  7. #87
    XenoBot Developer DarkstaR's Avatar
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    Terrible idea. I'm not going to try and parse some idiots shitty Lua code and turn it into a gui.

    Me and Syntax have been kicking around the idea of binding specific Lua global variables to gui, but it wont be done in the way you suggest.

  8. #88
    Wesker's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Terrible idea. I'm not going to try and parse some idiots shitty Lua code and turn it into a gui.

    Me and Syntax have been kicking around the idea of binding specific Lua global variables to gui, but it wont be done in the way you suggest.
    lovely, cant wait to see that going on, and i agree with you parsing its terrible i just cant put the idea together the first idea i had it was just reading the local's on the .lua file and deploying the variables from a string in the .lua file, but to be honest since i have no idea how it works i just thought it was a good idea to put something around it and if you guys didnt thought about it, to check if you will think about it, but you're already into it, and im glad to heard that, 1 question, do you have a release date to test that as a beta or is it a long run project for xeno.

    also reachdepot added to xeno lib anytime soon ?

  9. #89
    Alpha Scripts's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Terrible idea. I'm not going to try and parse some idiots shitty Lua code and turn it into a gui.

    Me and Syntax have been kicking around the idea of binding specific Lua global variables to gui, but it wont be done in the way you suggest.
    the ability to make our own gui panels like the magic shooter/self healer ones would be awesome, even if very hard and little instructions ^^

  10. #90
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by Wesker View Post
    lovely, cant wait to see that going on, and i agree with you parsing its terrible i just cant put the idea together the first idea i had it was just reading the local's on the .lua file and deploying the variables from a string in the .lua file ...
    Quote Originally Posted by Alpha Scripts View Post
    the ability to make our own gui panels like the magic shooter/self healer ones would be awesome, even if very hard and little instructions ^^

    Designing such in-depth panels wont be possible, the way my GUI works is far too limiting for that. It would be something like this:

    lua code:

    XenoBot.BindVariable("softBootsEnabled", "bool", "Should your character use soft boots?")
    XenoBot.BindVariable("softBootsEquipMana", "number", "At what mana % should soft boots be equipped (if enabled)")
    XenoBot.BindVariable("softBootsRemoveMana", "number", "At what mana % should soft boots be removed (if enabled)")


    The GUI will be a list box on the left with the variable names (e.g. "softBootsEnabled") and an area on the right that shows the description and the appropriate control (text boxes for numbers or strings, check boxes for booleans, etc).

    This is long-term, however.

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