XenoBot Forums - Powered by vBulletin

User Tag List

Page 31 of 36 FirstFirst ... 212930313233 ... LastLast
Results 301 to 310 of 353

Thread: [Update] XenoBot Apophis v14.7.6.656 [10.50 & Apophis Global Release]

  1. #301
    XenoBot Scripts Developer Syntax's Avatar
    Join Date
    Feb 2011
    Posts
    1,658
    Mentioned
    431 Post(s)
    Tagged
    4 Thread(s)
    Quote Originally Posted by Tripkip View Post
    Both lure modes are for all the lvl's, not just high lvl's. its just that X amount of monsters seems more efficient then point A to point B. anyways, its up to darkstar. but I just think since we're trying to put the bot to a new level, and luring is quite a big part of tibia, and there is load of lvl 200-250 (and also 300-400+) this shouldnt be left out just because its currently possible.
    Wut. I didnt mean player levels, lol.

  2. #302
    Senior Member Fleet's Avatar
    Join Date
    Apr 2012
    Posts
    837
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Fleet View Post
    Also noticed this "bug". When the monster stands diagonally 4sqm away the shooter wont shoot it with Exori San, even if it is said to shoot at 4sqm range.
    It does shoot it when it's straight from the monster, but I think the shooter thinks it's farther away when the monsters steps another step diagonally.

    Picture, when the monster is clearly still 4 sqm away, but the bot wont shoot it with any spell, just arrows (when the monster was 1 sqm north it did shoot spells):
    Noticed XenoSuit updated today, but this is still happening.
    Anyone else? Kinda annoying little bug as the monsters tend to stay in the diagonal corner.

    @DarkstaR

  3. #303
    Banned
    Join Date
    Mar 2012
    Location
    Poland
    Posts
    1,335
    Mentioned
    80 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    How long are the clients running before this happens? How many clients must you run before it starts happening?
    first time after 2hours of botting, second like 8hours, its depends how many mc i got opened, if i got 4-5 its can happen like only 1 time in 3-4days. but if i bot more mc risk grow up then i will gonna have debug.

  4. #304
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Quote Originally Posted by Koksik22 View Post
    first time after 2hours of botting, second like 8hours, its depends how many mc i got opened, if i got 4-5 its can happen like only 1 time in 3-4days. but if i bot more mc risk grow up then i will gonna have debug.

    That helps a lot, thanks. I'll keep digging into this.

  5. #305
    Senior Member Aristeus's Avatar
    Join Date
    Jun 2013
    Location
    Sweden
    Posts
    600
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)
    I've also been experiencing debugs. So far it's only happened on my mage while using the same script (not sure if it has any relevance). It think it usually occurs about an hour after I start botting. Not sure if the amount of clients I have open matters since it just happened and i was only running one client.

  6. #306
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Quote Originally Posted by Aristeus View Post
    I've also been experiencing debugs. So far it's only happened on my mage while using the same script (not sure if it has any relevance). It think it usually occurs about an hour after I start botting. Not sure if the amount of clients I have open matters since it just happened and i was only running one client.
    Are you sure they are debugs and not freezes? I don't have debug reports logged for you.

  7. #307
    Senior Member Aristeus's Avatar
    Join Date
    Jun 2013
    Location
    Sweden
    Posts
    600
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    Are you sure they are debugs and not freezes? I don't have debug reports logged for you.
    I'm not sure tbh, haven't been paying that much attention to the error message. All I know is that it recently started and has only happened a couple of times. What happens is that the client crashes which usually results in me dying, and when I restart tibia the 'error report' window pops up.

    This also appears in the Xenobot log:
    PHP Code:
    Tibia Debug detected...
    {
    }
    Tibia Debug interception failed
    I'll try and get a screen of the debug message if it happens again.
    Last edited by Aristeus; 07-14-2014 at 08:45 PM.

  8. #308
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Seems like XenoBot has no clue how to read the debug message for some reason. Interesting.

    Normal or preview?

  9. #309
    Senior Member Aristeus's Avatar
    Join Date
    Jun 2013
    Location
    Sweden
    Posts
    600
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    Seems like XenoBot has no clue how to read the debug message for some reason. Interesting.

    Normal or preview?
    Normal.

  10. #310
    Banned
    Join Date
    Mar 2012
    Location
    Poland
    Posts
    1,335
    Mentioned
    80 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    That helps a lot, thanks. I'll keep digging into this.
    today only 1 debug after 8 hours and its write something else.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •