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Thread: [Update] XenoBot Apophis v14.7.6.665 [Preview 10.50]

  1. #21
    memos's Avatar
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    so i was botting and i see this weird bug, i have the walker set off and im still throwing avas even if a have them on walker stuck, also he is throwing avas if walker is on and is Not stuck

  2. #22
    XenoBot Developer DarkstaR's Avatar
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    I'll check out the walker stuck shooting, thanks.

  3. #23
    memos's Avatar
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    np bro

  4. #24

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    DarkstaR , do not listen to the bad comments people are performing an excellent job I congratulate you on your achievements.

  5. #25

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    23:42 XenoScript Error:
    Script: [All] Edron Rotworms.xblua
    Error: This file is locked to another username.
    This is an error with user-input and should not be reported as a bug with XenoBot.

    how can I correct this problem?

  6. #26
    spnz0x's Avatar
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    Quote Originally Posted by Daniel Castaneda View Post
    23:42 XenoScript Error:
    Script: [All] Edron Rotworms.xblua
    Error: This file is locked to another username.
    This is an error with user-input and should not be reported as a bug with XenoBot.

    how can I correct this problem?
    I didn't want to get to this point but, how retarded are you? You've been replied several times. Not to mention I made a "drawing" for you.
    HERE IS THE DRAWING

  7. #27
    Senior Member Unuke12345's Avatar
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    Quote Originally Posted by spnz0x View Post
    I didn't want to get to this point but, how retarded are you? You've been replied several times. Not to mention I made a "drawing" for you.
    HERE IS THE DRAWING
    Don't be rude! He's awesome

  8. #28
    VilleDaKing's Avatar
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    NeverM
    Last edited by VilleDaKing; 07-17-2014 at 09:10 AM.

  9. #29
    Senior Member Unuke12345's Avatar
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    @DarkstaR

    Seems as if a bug just appeared with my lure mode. It just stopped working and gives an error message "Error 000000008x0"

    This is the script I'm using which worked until just a few days ago:

    Code:
    Module.New("Lure", function(module)
    local Monsters = {'Spitter','Waspoid','Crawler','Swarmer','Insectoid Worker','Kollos','Spidris'}
    local count = 0
    local mob = Self.GetTargets(10)
    for i = 1, #mob do
        if table.find(Monsters, mob[i]:Name()) then
         count = count+1
        end
    end
    if LureMode and (count >= LureCount) and not bla then
            loadSettings("[Knight] Hive", "Targeting")
            bla = true
    elseif count == 0 and bla then
            loadSettings("Lure Hive", "Targeting")
            bla = false
    end
    module:Delay(500)
    end)

  10. #30
    Senior Member Unuke12345's Avatar
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    I just got a debug inside the spawn swell, I believe the report was sent to you (?)
    Last edited by Unuke12345; 07-19-2014 at 02:09 PM.

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