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Thread: [Update] XenoBot Apophis v14.7.6.733

  1. #1
    XenoBot Developer DarkstaR's Avatar
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    [Update] XenoBot Apophis v14.7.6.733

    This update fixes many bugs, adds some new features, and boasts some very important optimizations. It will download automatically when you close all Tibia clients and restart XenoSuite.

    Changelog:
    Code:
    Added Exori Min area to the Shooter.
    Added Exevo Gran Frigo Hur area to the Shooter.
    Added new Minotaur corpses to the Skinner.
    Fixed the range detection on spells in the Shooter.
    Fixed many small bugs in the Script library.
    Fixed the debugs that occured randomly.
    Fixed the debugs that occured when loading settings.
    Fixed a bug where the Skinner and Targeting would "fight" eachother.
    Fixed the buggy scollbars on list boxes.
    Improved the rendering time of list boxes.
    Improved Self.GetSpectators, it is 2 orders of magnitude faster.
    Improved Map.GetWalkableTiles, it is 1 order of magnitude faster.
    Improved Self.GetItemCount, it is much faster when dealing with many containers.

  2. #2
    Senior Member rikardo's Avatar
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    oh very nice man

    Regards, Rikardo;
    Take Care.

    My Script Thread: http://forums.xenobot.net/showthread...-script-thread
    Facebook: fb.com/ricardo.pereirasilveira
    Playing in: Guardia (if ur playing in the same world, msg me with ur characterer)
    My Project (RP): http://forums.xenobot.net/showthread...do-life-thread

  3. #3
    Moderator Nakuu's Avatar
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    Good job, awesome update

  4. #4
    Senior Member ppgab's Avatar
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    the exori min works very good, good job

  5. #5

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    my tibia fps become too low when running any script that uses skills, if not running a script the tibia fps is 100 while running script 20~40 please help

  6. #6
    jperez42's Avatar
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    Awesome update, sir!

    Quote Originally Posted by boterino View Post
    my tibia fps become too low when running any script that uses skills, if not running a script the tibia fps is 100 while running script 20~40 please help
    You already started a thread about this, to which DarkstaR replied.

  7. #7

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    Im sorry if you want I will deleted my post

  8. #8
    Senior Member Fleet's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Changelog:
    Code:
    Fixed the range detection on spells in the Shooter.
    Exori San still wont shoot when they're standing diagonal.

    EDIT: It seems it's even worse then before, if they just stand 1sqm diagonal 4sqm away it wont shoot.
    Last edited by Fleet; 07-28-2014 at 09:21 AM.

  9. #9
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by Fleet View Post
    Exori San still wont shoot when they're standing diagonal.

    EDIT: It seems it's even worse then before, if they just stand 1sqm diagonal 4sqm away it wont shoot.
    Small mistake, I used < instead of <=.

    Just turn the range up by 1 sqm.

  10. #10

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    Waiting for Self.Balance() and market functions

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