Cavebot should skip unreachable nodes because now when i get message in client "There is not way" cavebot will stuck.
Cavebot should skip unreachable nodes because now when i get message in client "There is not way" cavebot will stuck.
How about a suggestion, an auto depositor that works like looter, has its own tab like looter were you put were you want to deposit items, get my idea?
I'd like to see some improvements to the labels/lua system. Either speed up label dispatching or let one-liners execute inside a common environment so that they can communicate with each other. Special labels that can only be used as goto targets and don't trigger label events would also be nice (although really fast label handling would make this redundant).