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Polymorphic Botting
Is there anyone here that knows about polymorphism and how to do it?
Some people do this for steam games (especially CS:GO) to go undetected.
You basically run the cheat/bot inside a VM (virtual machine), and somehow it has a unique HWID if I understood it correctly, and you can then link your VM softwares to your actual computer.
So the bot software is in the VM, and injects to your normal system, and it works.
I spoke to a CS:GO cheat developer and he said the term for this is polymorphism.
So when VALVE checks if he cheat, they can't find any injected cheats coming from his PC; thus staying undetected.
Anyone like @DarkstaR maybe knows about? It should be do-able with any software (Tibia bots, etc.).
This could really change the game and botters would never be deleted.
CipSoft would actually have no solid proof you used bot, only accusations (like extremely high online times, walking same way over and over).
Just a quote from a CS:GO bot developer at www.dango.club
"If you want to buy it, it's $20 per copy. Comes with a polymorphic HWID locked loader. steam /id/00204"
I only find little-to-no info about "polymorphic HWID locked loader". Anyone here knows this stuff?
Last edited by texmex47; 08-31-2015 at 12:10 PM.
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Moderator
Tibia bots are detected on the server side based on the player performing actions in a robotic manner. It would have no effect on Tibia ban rates. Also, what you describe does not make a cheat undetectable on the client side either, merely harder to detect.
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