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Thread: XenoBot Binary - Teaser

  1. #21
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    I just came 3 times.

  2. #22
    Lifetime Subscriber Stusse's Avatar
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    Looking forward to this




  3. #23
    XenoBot Developer DarkstaR's Avatar
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    Jump to 9:00 to see a level 27 druid kill 8 Cyclops at once using only ice waves, via the new Elastic Evade + Wave Shooter
    https://www.livecoding.tv/video/work...astic-evade-3/

  4. #24
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    Quote Originally Posted by DarkstaR View Post
    Jump to 9:00 to see a level 27 druid kill 8 Cyclops at once using only ice waves, via the new Elastic Evade + Wave Shooter
    https://www.livecoding.tv/video/work...astic-evade-3/
    Whooah, awesome! Keep doing

  5. #25
    softbzero's Avatar
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    God it is awesome!!@!@!@
    Succesyfull bought acc from @dat_ozun
    Succesyfull sold tibia coins to @J.Dre(tottaly trusted)


  6. #26
    Lifetime Subscriber Pidek098's Avatar
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    great it will be the biggest update ever
    YourTibiaGold.com



    #1 DEALS!
    TIBIA COINS: 9.50 USD / 250 TC


  7. #27
    XenoBot Developer DarkstaR's Avatar
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    Here's the current changelog:

    Code:
    v14.11.19.xxx
    Added XenoMonitor to XenoSuite
        XenoMonitor allows you to view details about the characters you're currently botting at http://monitor.xenobot.net
        If you're using a script that supports logout functionality, you can remotely log your characters out from XenoMonitor
    Improved Diagnostic Information.
        Nearby waypoints (+5 and -5 of current) will be drawn
        Paths being followed by the bot will be highlighted (green for Walker, pink for Targeting, purple for Looter, grey for Scripter)
        Corpses will have their estimated loot values printed above them
        And a ton of other peices of information.
    Fixed a bug that caused IPC scripts to sometimes freeze the client when they were killed.
    Improved the Walker's pathing system to continually check for and take faster routes, even if it is already walking.
    Improved the Pathfinder's accuracy when calculating long, off-screen paths.
    Optimized Walker.Goto(), it will be much faster with large waypoint sets now.
    Improved Ignore Unlisted in the looter, it will be much more accurate.
    Improved the Looter to prioritize bodies that are worth more gold over bodies that are closer.
    Added Loot First if Over X Gold. Bodies worth over X gold will be looted before the bot finishes killing creatures.
    Added Ignore Bodies Under X Gold. Bodies worth less than X gold will be completely ignored.
    Added the Target When Luring option to Dynamic Lure, allowing you to configure if creatures will be targeted while luring or not.
    Added the Until option to Dynamic Lure, allowing you to stop attacking a mob once a set amount of creatures are remaining.
        Note: so if the lure is on 5 creatures and until is at 2, you will kill 3 creatures and then start luring again
    Added Path Through Ranged Creatures to the Pathfinding options, it will let the walker approach ranged creatures that may be blocking it's path
    Added Quick DC. Saying 'exiva"d~"' in-game will trigger a quick re-connect, causing all creatures to drop aggro on you.
    Modified Reconnect, it wont try to connect after SS now as to avoid IP ban (this is temporary, until a proper fix is found).
    Added Visuals window
        All visual-based tools from the Tools window will now show here.
    Added the Small BPs option to the Visuals window, which will force all backpacks to open with only one row visible
    Added the EZ MWalls option to the Visuals window. It will make magic walls easier to see.
    Modified Show Diagnostic Information, it is in the new Visuals window.
    Fixed Magic Wall Timers to show definite times on OT servers.
    Fixed a bug that caused the Looter to use the wrong item IDs when multiple items shared the same name.
    Fixed a bug that caused the Looter to get stuck if it ran out of cascading backpacks.
        If an item comes up when there's no more room and no more cascading backpacks for it, it will be skipped.
    Fixed a bug that caused the Keep Distance algorithm to move where it can't shoot a target.
    Added a confirmation dialog to the Clear Waypoints action.
    Added a Reload Scripts button to the Scripter. It will reload all running scripts.
    Added Hotkeys class to the Scripter.
        Notes:
            This class allows you to bind hotkeys to scripts
        Valid key codes: 
            Hotkeys.F1, Hotkeys.F2, Hotkeys.F3, Hotkeys.F4, Hotkeys.F5, Hotkeys.F6, Hotkeys.F7, Hotkeys.F8,
            Hotkeys.F9, Hotkeys.F10, Hotkeys.F11, Hotkeys.F12, Hotkeys.PAGEUP, Hotkeys.PAGEDOWN, Hotkeys.INSERT,
            Hotkeys.DELETE, Hotkeys.END, Hotkeys.HOME
    Added Hotkeys.Register to the Scripter
        Notes:
            This will allow the script to see events for the given key code
        Parameters:
            key - the key code to register
        Return value:
            True if key registers, false if it fails (failure will happen if it is already registered or if it is an invalid key)
    Added Hotkeys.Unregister to the Scripter
        Notes:
            This will cause the script to stop seeing events for the given key code
        Parameters:
            key - the key code to unregister
        Return value:
            True if key unregisters, false if it fails (failure will happen if it is not registered or if it is an invalid key)
    Added Hotkeys.AddPressHandler to the Scripter
        Notes:
            This will add a key press event handler for all registered hotkeys
            Multiple handlers can exist
            Handler prototype should be (key, controlDown, shiftDown), where key is the key code
        Parameters:
            handler - the function to use as a handler
        Return value:
            nil
    Added Hotkeys.AddReleaseHandler to the Scripter
        Notes:
            This will add a key release event handler for all registered hotkeys
            Multiple handlers can exist
            Handler prototype should be (key, controlDown, shiftDown), where key is the key code
        Parameters:
            handler - the function to use as a handler
        Return value:
            nil
    Added VStand and HStand Waypoints to the Walker
        These stands will work like regular stands, with some exceptions:
            VStand will try to stand at loc.y-1 if loc is blocked, and loc.y+1 if loc and loc.y-1 are blocked.
            HStand will try to stand at loc.x-1 if loc is blocked, and loc.x+1 if loc and loc.x-1 are blocked.
            These stands will not use mapclick. Even if mapclick is turned on, they will use arrow keys.
            These stands will not go up or down stairs, ramps, ladders, etc.
    Added LOGOUT_COMMAND event to the Scripter.
        Notes:
            Register it using registerEventListener(), just like any other event.
            If this event is registered, XenoMonitor will show a "Logout" button beneath the character. This event will get fired shortly after that button is pressed.
        Callback Params:
            x, y, z (they're strings, you will need to convert to integer)
    Added SNAPBACK_RECEIVED event to the Scripter.
        Notes: register it using registerEventListener(), just like any other event.
        Callback Params: x, y, z (they're strings, you will need to convert to integer)
    Added HUD.GetMainWindowDimensions to the Scripter
        Notes: This already existed, but was not documented.
        Paramaters: none
        Returns:
            a table describing the dimensions of the screen
    Added HUD.GetContainerDimensions() to the Scripter
        Paramaters: none
        Returns:
            a table describing the dimensions of all open containers
    Added Walker.IsEnabled, Targeting.IsEnabled, and Looter.IsEnabled to the Scripter
        Paramaters: none
        Returns:
            true or false depending on if the component is enabled or not
    Added XenoBot.IsPaused to the Scripter
        Paramaters: none
        Returns:
            true if XenoBot is paused, false if not
    Added XenoBot.GetUsername() to the Scripter
        Notes: This already existed, but was not documented.
        Paramaters: none
        Returns:
            current username
    Added XenoBot.IsInRealTibia() to the Scripter
        Paramaters: none
        Returns:
            True if in real Tibia, false if in Open Tibia
    Added XenoBot.ShowDiagnostics() to the Scripter
        Notes: turns on Diagnostic Information HUD
    Added XenoBot.HideDiagnostics() to the Scripter
        Notes: turns off Diagnostic Information HUD
    Added HUD:Destroy() to the Scripter
        Notes: This will completely destroy a HUD object. You shouldn't ever re-use it afterwards.
        Paramaters: none
        Returns:
            Not important

  8. #28
    Lifetime Subscriber Stusse's Avatar
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    Looks good so far

    Please though do something about the Settings window. The Scripter window could also be fixed but at least its better than the Settings window. It's really horrible when you have multiple scripts and want to load a specific setting in-game to have to go through every setting before you find the one you are looking for. Just a suggestion =)

    /Stusse

  9. #29
    XenoBot Developer DarkstaR's Avatar
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  10. #30
    softbzero's Avatar
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    Okay its nice. What about add clean button? Some times if i end botting i want to make new script.. And all i must deleting manually or creating new empty profile and loading this.
    Succesyfull bought acc from @dat_ozun
    Succesyfull sold tibia coins to @J.Dre(tottaly trusted)


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