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  1. #12

    Join Date
    May 2014
    Location
    Canada
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    Stealth/Energy Ring Equipper on X creatures
    This script will equip a stealth ring based on creatures on screen within a certain range.
    Creatures can have varying danger levels
    If the total danger is above the limit. The ring will be equipped.

    lua code:

    -- Stealth Ring Equipper
    --Version 1.0
    --[[ Made by
    ___ .__ __. ______ ____ ____ .__ __.
    / \ | \ | | / __ \ \ \ / / | \ | |
    / ^ \ | \| | | | | | \ \/ / | \| |
    / /_\ \ | . ` | | | | | \_ _/ | . ` |
    / _____ \ | |\ | | `--' | | | | |\ |
    /__/ \__\ |__| \__| \______/ |__| |__| \__|

    ]]
    --------------------------------------------
    --[[ ------------ CONFIG -------------- ]]--
    --------------------------------------------
    local distanceToCheckCreatures = 2 -- Check creatures within this range
    local dangerToEquip = 3 -- if danger is higher than this number, equip ring

    local monsterList = {
    { name = "Cyclops Smith", danger = 3 },
    { name = "Cyclops Drone", danger = 2 },
    { name = "Cyclops", danger = 1 }
    }

    -- 3049, 3086 = stealth ring/steath ring equipped
    local RingID = 3049 -- ID of ring in backpack to equip
    local RingIDWhenEquipped = 3086 -- The ID when ring is equipped

    --How often should creature checks be made in milliseconds
    local minCreatureCheckDelay = 400
    local maxCreatureCheckDelay = 1200

    --------------------------------------------
    --[[ ----- Script -- No need to edit ---- ]]
    --------------------------------------------
    function getDangerLevel( dist )
    local currentDanger = 0
    local targets = Self.GetTargets( dist )
    for i = 1, #targets do
    local targetName = targets[i]:Name()

    for i = 1, #monsterList do
    if monsterList[i]['name'] == targetName then
    currentDanger = currentDanger + monsterList[i]['danger']
    end
    end
    end
    return currentDanger
    end

    function stealthring()
    local dangerAmount = getDangerLevel( distanceToCheckCreatures )
    --print("Danger level = " .. dangerAmount )
    if dangerAmount >= dangerToEquip and Self.Ring().id ~= RingIDWhenEquipped and Self.ItemCount(RingID) >= 1 then
    Self.Equip(RingID, "ring")
    elseif dangerAmount < dangerToEquip and Self.Ring().id == RingIDWhenEquipped then
    Self.Dequip("ring")
    end
    end

    Module('stealth', function(stealth)
    stealthring()
    stealth:Delay(minCreatureCheckDelay,maxCreatureCheckDelay)
    end)
    Last edited by anoyn; 01-22-2016 at 04:25 AM.

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