Quote Originally Posted by DarkstaR View Post
@Syntax / @Joshwa I don't even think this code is needed. XenoBot will automatically know if there's an invisible creature and will path around it. Even if the player is stuck because of it, it's IMHO better to just wait for it to re-appear and attack it. Better to be trapped for fifteen seconds on very rare occasions than to die even once.
It's definitely needed in tombs, the functionality was removed and then we started getting reports on invisible monsters sticking the bot.
It only executes in spawn so I don't see the harm in leaving it in, we'll add a player check to make it pvp safe.