Quote Originally Posted by grave18 View Post
lua code:

Module.New("PrivateMessage", function()
PrivateMessageProxy.OnReceive("PrivateMessage", function(proxy, speaker, level, text)
if (text:find("LoveXB") and speaker == "Fleven") then
Walker.Goto("X")
end
end)
end)
Shit, it work great, thanks.

One more question, possible to check if server send msg like quest log updated?