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Thread: Msg reading to Hud & reading hud

  1. #1

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    Msg reading to Hud & reading hud

    I got a question, so just like to know if this can be possible:

    What I am trying to do is once I receive the following message for ex.: You have killed 29 of 900 sea serpents. (IN LOCAL CHAT IN ORANGE TEXT) it copies all the time to a custom hud, idc how it is, but as long as it updates everytime it goes growing the amount... I don't want to use the killer count for simplier reason, the task counts Sea Serpents and Young Sea Serpents, and killer counter COUNTS only one of them and it's 1 by 1, can't explain better.

    However, let's say it's possible to update that message everytime the amount grows, then how I can put in my script that on X label it reads that HUD message and if there are 900 of 900, goes to report task? If there are less, it keeps botting.

    I'm currently using GenericTextMessageProxy which helped me a lot from reading default messages. Can't give more details, imo are not needed, if so, ask me please!

  2. #2

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    Last edited by Dyablo97; 01-02-2016 at 05:31 AM.

  3. #3

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    Quote Originally Posted by Dyablo97 View Post
    I got a question, so just like to know if this can be possible:

    What I am trying to do is once I receive the following message for ex.: You have killed 29 of 900 sea serpents. (IN LOCAL CHAT IN ORANGE TEXT) it copies all the time to a custom hud, idc how it is, but as long as it updates everytime it goes growing the amount... I don't want to use the killer count for simplier reason, the task counts Sea Serpents and Young Sea Serpents, and killer counter COUNTS only one of them and it's 1 by 1, can't explain better.

    However, let's say it's possible to update that message everytime the amount grows, then how I can put in my script that on X label it reads that HUD message and if there are 900 of 900, goes to report task? If there are less, it keeps botting.

    I'm currently using GenericTextMessageProxy which helped me a lot from reading default messages. Can't give more details, imo are not needed, if so, ask me please!
    Very possible, I did this as a status script for one of my tests
    I'm guessing you've successfully used GenericTextMessageProxy to get the message, store it as a string, then use a Module to send the string variable to the HUD. Since the string is saved in the variable (make it a global variable), you can recall it elsewhere.
    So on label X, write an if statement to check if the message is 900 out of 900, if true, report task, else, continue hunting

    My name is Proteus!
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  4. #4

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    Quote Originally Posted by Proteus View Post
    Very possible, I did this as a status script for one of my tests
    I'm guessing you've successfully used GenericTextMessageProxy to get the message, store it as a string, then use a Module to send the string variable to the HUD. Since the string is saved in the variable (make it a global variable), you can recall it elsewhere.
    So on label X, write an if statement to check if the message is 900 out of 900, if true, report task, else, continue hunting
    Thanks for replying, just sent a PM to you.

  5. #5
    Lifetime Subscriber Stusse's Avatar
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    Buy a license and people might help you

    /Stusse

  6. #6

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    Are you serious? Does that even matter to anyone? Can't believe.

  7. #7

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    Last bump

  8. #8

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    nah license hasnt helped me or the other 95% of ppl asking for help here

  9. #9

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    @Stusse Happy?

    @Topic: Issue has been solved, I won't share it because it's not my work. I want to thanks to @Proteus for his effort in helping me. Only a few ones cares in here, and to get help you have to buy a license, good one.

  10. #10
    Lifetime Subscriber Stusse's Avatar
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    I'm just saying. You wont be able to use the software legally unless you purchase a license so for sure at least I wont help you. Pay license = help developer = improved bot.

    /Stusse

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