
Originally Posted by
alehopper
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkk ur lib is fking anti steal shit LOOOOL
very easy ty i go buy windbot only for that feature then 1 search instantly gave me multiple hits there unlike this dead forum that contains 0
This used to be stickied before the forum wipe, written by @Furpan.
lua code:
local Reset_Amount = 2 -- amounts of backpacks to open (must be sorted first to last to open, inside main backpack)
local Offline_Time = 1 -- increase this is it resets at random points meanwhile online
function Self.isOffline()
local s = os.clock()
wait(200)
getSelfID()
if ((os.clock() - s) > Offline_Time) then
return true
end
end
function OpenBackpacks(amount)
Cavebot.Stop()
Self.CloseContainers()
Self.OpenMainBackpack(true)
wait(500 + Self.Ping())
if #Container.GetAll() == 1 then
for slot, item in Container.GetFirst():iItems() do
if Item.isContainer(item.id) then
Container.GetFirst():UseItem(slot, false)
wait(500 + Self.Ping())
Container.GetLast():Minimize()
wait(100 + Self.Ping())
end
if #Container.GetAll() == amount then break end
end
end
if #Container.GetAll() ~= amount then
print('Backpack reset not complete, recursing.')
OpenBackpacks(amount)
end
Cavebot.Start()
end
Module.New('BP_RESET', function()
if Self.isOffline() then OpenBackpacks(Reset_Amount) end
end)