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Thread: [Nixez Scripts] All-Vocations 100% AFK

  1. #81

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    [Mino kazo] Also getting stuck when refill at Sigurd, he is to far away from Player

  2. #82

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    thais north cyclops.

    I've got problem with depot. Xeno can open but he works normally. He's openning and closing, after that he's going to next waypoint (but without withdrawing royal spears)

    Maybe I've got something bad done? Please tell me.

    Thanks in advice.


    BTW, I think it'll be better when script stop attacking monsters after checking supplies, spears...


    When he counts that he has not enough spears he's walking out the spawn, meeting lots of monsters sometime, when he try to kill em its very possible that spears ends (especially at low lvls)
    Last edited by kamilson_92; 02-27-2016 at 07:04 PM.

  3. #83

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    -----------------------------------------------------------------------------------------------------------------------
    --- BP Settings ---
    local GoldBP = "Orange backpack" --- Your gold backpack (use same colors inside)
    local LootBP = "Backpack" --- Your Loot backpack (use same colors inside)

    --- Depot BP Info
    --- Your #1 BP inside depot will recieve stackables also non-stackables


    -----------------------------------------------------------------------------------------------------------------------
    --- Hunt Settings ---


    local MPBuy = 50 --- Amount of mana pots to bring on hunt.
    local MPLeave = 15 --- Leave spawn if mana potions is below this.
    local ManaPots = 268 --- ID of your manapots.
    local ManaPrice = 50

    local RuneBuy = 0 ---Buys Hmms For a little exp boost. 0 to disable
    local Runeid = 3198 ---Id of the rune you wanna shoot
    local RunePrice = 12
    ------------------------------------------------------------------------------------------

    local CapLeave = 30 --- Leave spawn if cap is below this.

    local Hardcore = false ----Do you want to go Hardcore part true/false
    local Smith = false ----Do you want to go Smith part true/false


    local AmmoID = 7378 ---Id of Ammo To refill <<Royal spear 7378>>>
    local MaxAmmo = 13 --------How many ammo you wanna withdraw from depot
    local AmmoDP = 1 -- Slot of DP that will be for your ammunition. 0 is first backpack 1 is second backpack 2 is third backpack ETC
    local LeaveAmmo = 8


    --------------------------Don't edit below unless you know what's there--------------------------------------------


    Targeting.Start()
    Looter.Start()
    registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")





    print([[
    -----------------------------------
    -----------------------------------
    ----Thais North Cyclops [Paladin]--
    ----This script was created by:----
    ----------------Nixez-------------
    ----------Happy Hunting!-----------
    -----------------------------------]])
    wait(7000)
    function onWalkerSelectLabel(labelName)

    if (labelName == "check") then
    if ((Self.Cap() <= CapLeave)) or (Self.ItemCount(AmmoID) < LeaveAmmo) then
    print([[Low Cap or ammo.]])
    gotoLabel("GoTown")
    elseif (Self.ItemCount(ManaPots) < MPLeave) then
    Walker.Goto("GoTown")
    print([[Low mana pots, leaving cave.]])
    else
    Walker.Goto("StartHunt")
    print([[Enough supplies & cap, keep hunting.]])
    end

    elseif (labelName == "Deposit") then
    Walker.Stop()
    wait(1600,2400)
    Self.ReachDepot()
    Self.DepositItems({7398, 0}, {7452, 0}, {5880, 0}, {3039, 0}, {9657, 0})



    elseif (labelName == "GetAmmo") then
    Self.ReachDepot()
    wait(200, 300)
    Container.GetByName("Locker"):OpenChildren({3502, true}) -- Opens depot chest
    wait(500,600)
    Container.GetByName("Locker"):Close() -- Closes locker
    wait(500,600)
    Self.WithdrawItems(AmmoDP, {AmmoID, 0, MaxAmmo-Self.ItemCount(AmmoID)}) -- 3 means from third backpack in DP, Ammo is ammunition ID, 0 means to first backpack you hold, last "number" is an amount to withdraw.
    wait(200,400)





    elseif (labelName == "Bank") then
    Walker.Stop()
    print([[Depositing GP & withdrawing money for supplies..]])
    wait(1800,2400)
    Self.SayToNpc("hi")
    wait(1800,2400)
    Self.SayToNpc("deposit all")
    wait(1800,2400)
    Self.SayToNpc("yes")
    wait(1800,2400)
    Self.WithdrawMoney((ManaPrice*(MPBuy-Self.ItemCount(ManaPots)))+500)
    wait(1800,2400)
    Self.WithdrawMoney((RunePrice*(RuneBuy-Self.ItemCount(Runeid)))+500)
    wait(1800,2400)
    Self.SayToNpc("yes")
    wait(1800,2400)
    Self.SayToNpc("balance")
    Targeting.Start()
    Walker.Start()

    elseif (labelName == "Potions") then
    Walker.Stop()
    print([[Refilling pots..]])
    wait(2500,3000)
    Self.SayToNpc("hi")
    wait(1900,2400)
    Self.SayToNpc("vial")
    wait(1900,2400)
    Self.SayToNpc("yes")
    wait(1900,2400)
    Self.SayToNpc("trade")
    wait(1900,2400)
    Self.ShopBuyItemsUpTo(ManaPots, MPBuy)
    Self.SayToNpc("bye")
    Self.SayToNpc("hi")
    wait(1900,2400)
    Self.SayToNpc("trade")
    wait(1900,2400)
    Self.ShopBuyItemsUpTo(Runeid, RuneBuy)
    wait(1900,2400)
    Self.SayToNpc("bye")
    Walker.Start()

    elseif (labelName == "CheckHardcore") then
    delayWalker(1000)
    setWalkerEnabled(false)
    if Hardcore == true then
    setWalkerEnabled(true)
    print("Going Hardcore")
    gotoLabel("DoHardcore")
    else
    setWalkerEnabled(true)
    print("escaping Hard Core")
    gotoLabel("NoHardcore")

    end

    elseif (labelName == "CheckSmith1") then
    delayWalker(1000)
    setWalkerEnabled(false)
    if Smith == true then
    setWalkerEnabled(true)
    print("Going to Smith's Spawn")
    gotoLabel("Smith1")
    else
    setWalkerEnabled(true)
    print("Skipping Smith's Spawn")
    gotoLabel("NoSmith1")
    end




    elseif (labelName == "Backpacks") then
    Walker.Stop()
    print([[Resetting BP..]])
    wait(1000,2000)
    Self.CloseContainers()
    wait(2000,3000)
    Self.OpenMainBackpack(true):OpenChildren({Item.Get ID(LootBP), true}, {GoldBP, true})
    wait(2000,3000)
    Walker.Start()


    end
    end




    -----


    Self.ReachDepot = function (tries)
    local tries = tries or 3
    Walker.Stop()
    local DepotIDs = {3497, 3498, 3499, 3500}
    local DepotPos = {}
    for i = 1, #DepotIDs do
    local dps = Map.GetUseItems(DepotIDs[i])
    for j = 1, #dps do
    table.insert(DepotPos, dps[j])
    end
    end
    local function gotoDepot()
    local pos = Self.Position()
    print("Depots found: " .. tostring(#DepotPos))
    for i = 1, #DepotPos do
    location = DepotPos[i]
    Self.UseItemFromGround(location.x, location.y, location.z)
    wait(1000, 2000)
    if Self.DistanceFromPosition(pos.x, pos.y, pos.z) >= 1 then
    wait(5000, 6000)
    if Self.DistanceFromPosition(location.x, location.y, location.z) == 1 then
    Walker.Start()
    return true
    end
    else
    print("Something is blocking the path. Trying next depot.")
    end
    end
    return false
    end

    repeat
    reachedDP = gotoDepot()
    if reachedDP then
    return true
    end
    tries = tries - 1
    sleep(100)
    print("Attempt to reach depot was unsuccessfull. " .. tries .. " tries left.")
    until tries <= 0

    return false
    end
    if DoTask then
    LootMessageProxy.OnReceive('LootMessageProxy', function (proxy, msg)
    if string.match(msg, 'Loot of a hydra') then
    HydraCount = HydraCount + 1
    print("Hydras killed: "..HydraCount.."/650")
    end
    end)
    end
    Map.GetUseItems = function (id)
    if type(id) == "string" then
    id = Item.GetID(id)
    end
    local pos = Self.Position()
    local store = {}
    for x = -7, 7 do
    for y = -5, 5 do
    if Map.GetTopUseItem(pos.x + x, pos.y + y, pos.z).id == id then
    itemPos = {x = pos.x + x, y = pos.y + y, z = pos.z}
    table.insert(store, itemPos)
    end
    end
    end
    return store
    end

    function Self.WithdrawItems2(slot, ...)
    local function withdrawFromChildContainers(items, parent, slot)
    local bid = parent:GetItemData(slot).id
    if (#items > 0) and (Item.isContainer(bid)) then
    parent:UseItem(slot, true) -- open backpack on the slot
    else
    return true
    end
    wait(500, 900)
    local child = Container.GetLast() -- get the child opened backpack
    if (child:ID() == bid) then -- the child bp id matches the itemid clicked, close enough
    local childCount = child:ItemCount()
    local offset = 0
    local count = {}
    for spot = 0, childCount - 1 do -- loop through all the items in depot backpack
    local item = child:GetItemData(spot - offset)
    local data, index = table.contains(items, item.id, 1)--, table.find(items, item.id)
    if (data) then
    if (not count[item.id]) then count[item.id] = 0 end -- start the count
    local DestinationBp = Container.GetByName(AmmoBP)
    local dest = DestinationBp
    local skip = false
    local toMove = item.count -- we think we're going to move all the item at first, this may change below

    local slotnum = tonumber(data[2])
    if (slotnum) then
    slot = slotnum
    end
    toMove = math.min(data[3] - count[item.id], item.count) -- get what's left to withdraw or all of the item, whichever is least
    if((count[item.id] + toMove) > data[3])then -- this is probably not needed, but just incase we are trying to move more than the limit
    skip = true -- skip the entire moving
    table.remove(items, index) -- remove the item from the list
    end

    if not (skip) then
    local compCount = child:CountItemsOfID(item.id)

    wait(500, 900)
    if(compCount > child:CountItemsOfID(item.id))then -- less of the itemid in there now, item moved successfully.. most likely.
    count[item.id] = count[item.id] + toMove
    if(toMove == item.count)then -- if we deposited a full item stack then decrease the offset, if not remove the item since we're done.
    offset = offset + 1
    else
    table.remove(items, index)
    end
    else
    return true -- we didn't move the item, container is full. TODO: recurse the player containers.
    end
    end
    end
    end
    return withdrawFromChildContainers(items, child, child:ItemCount() - 1)
    end
    return false
    end
    setBotEnabled(false) -- turn off walker/looter/targeter
    local depot = Self.OpenDepot()
    if (depot) then -- did we open depot?
    local items = {}
    for i = 1, #arg do
    local data = arg[i]
    items[i] = {Item.GetItemIDFromDualInput(data[1]), data[2], data[3]}
    end

    withdrawFromChildContainers(items, depot, slot)
    end
    setBotEnabled(true)
    delayWalker(2500)
    end






    Please someone fix it. I don't have any freaky idea how to repair it...



    (The problem is that bot wants withdraw too more spears than he can. "This object is too heavy for you to carry")


    Please help me!

  4. #84

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    Due to me being a terribad, could you possibly put the suggested level range beside each download link? If it's not too much!

    Thanks for all your Epic Scripts though, i love em'!

  5. #85

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    Hey Kamilson,

    The way to adjust how many spears is the line at...

    --- Hunt Settings ---


    local MPBuy = 50 --- Amount of mana pots to bring on hunt.
    local MPLeave = 15 --- Leave spawn if mana potions is below this.
    local ManaPots = 268 --- ID of your manapots.
    local ManaPrice = 50

    local RuneBuy = 0 ---Buys Hmms For a little exp boost. 0 to disable
    local Runeid = 3198 ---Id of the rune you wanna shoot
    local RunePrice = 12
    ------------------------------------------------------------------------------------------

    local CapLeave = 30 --- Leave spawn if cap is below this.

    local Hardcore = false ----Do you want to go Hardcore part true/false
    local Smith = false ----Do you want to go Smith part true/false


    local AmmoID = 7378 ---Id of Ammo To refill <<Royal spear 7378>>>
    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------
    local MaxAmmo = 13 --------How many ammo you wanna withdraw from depot <-------------------- change this too a lower amount. instead of 13 change to like 10, or whatever your weight can hold.
    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------
    local AmmoDP = 1 -- Slot of DP that will be for your ammunition. 0 is first backpack 1 is second backpack 2 is third backpack ETC
    local LeaveAmmo = 8


    --------------------------Don't edit below unless you know what's there--------------------------------------------

  6. #86

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    Ye, I know. I want enough spears (that amount which I can carry) but xenobot wants withdraw more and he's stays by depot and nothing










    BTW. COULD SOMEONE PUT THE LINK TO AB'dendriel CYCLOPS? This link isn't working. Refresh please.
    Last edited by kamilson_92; 02-29-2016 at 10:47 AM.

  7. #87

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    I have some problems with Minotaurs RP. Dont talk with npc and dont refill/open dp.

    Maybe because that: when i paste lua and xbst to scripts/settings and im clicking on LOAD in Xenobot appear a msg that told me to chose "skip" or "replace". When i click Replace, my lua is replaced to non edited, and when im click skip, script doesnt open dp/talk to npcs.
    Last edited by naoymi; 03-01-2016 at 06:47 PM.

  8. #88
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    Pm Me with your proplems guys.
    Ps. There is a paid scripts comming soon !!

  9. #89

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    Maybe venore Swamp Trolls? Good spot to make money. Knight plese

    Att, Mr Moore.

  10. #90

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    Quote Originally Posted by nixez View Post
    Thais North Cyclops [AllVocs]


    Setup
    Level required: 20 +
    Should Have a good set and a weapon [Rope,shovel]
    This scripts have 4 versions [look at downloads folder] each version for it's own vocation.



    Information about scripts
    Exp/h : 30k/h
    Profit : Not much 1~2k depends on your level
    Script will deposit loot in First slot of depot
    For paladins [Look At configuration you can configure which ammo to refill from DEPOT]


    Download:
    https://www.mediafire.com/folder/0l2...mcr//XbScripts

    If you have any proplems downloading a script
    or you have something to say Then just post and i will be glad to assist you.
    My bot gets stuck withdrawing RS from the depot.
    Sometimes it tries to withdraw more RS than what I can carry (even though the max amount is still lower than my cap).
    Sometimes it just withdraws RS to the backpack and they stay there forever... ahaha xD
    What can be done?

    Also, I had to add a check for RS in the "check" label, because I ran out of RS during the hunt.

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