Walker.IsStuck() is a working function. lua code: --- Is walker stuck. -- Returns whether the walker is stuck or not -- class Walker -- return boolean true or false Walker.IsStuck = getWalkerStuck And I agree with Jontor, What are you doing?
--- Is walker stuck. -- Returns whether the walker is stuck or not -- class Walker -- return boolean true or false Walker.IsStuck = getWalkerStuck
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