@mynigga
Hi, wrote this real quick for you, let me know if it works out for you. It will kill any trash mobs and ignore the mother slime, updating after the current target is not available anymore (dead).
lua code:local trash = {
['Rat'] = true,
['Cave Rat'] = true
}
Module.New('Slimer', function(mod)
if Self.TargetID() == 0 then
local creatures = Self.GetTargets(1)
for i = 1, #creatures do
local c = creatures[i]
local name = c:Name()
if trash[name] then
c:Attack()
break
elseif name == 'Slime' then
if not c:isMother() then
c:Attack()
break
end
end
end
end
mod:Delay(5000)
end)