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Thread: timed waypoint

  1. #1

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    timed waypoint

    is there anyone to put a script in place that makes your walker wait 5-10 seconds after a battle or wait 5-10 seconds in between waypoints so i can manage to loot most of the monsters before it walks away im on ot server so i cant use looter
    possibly stop walker until mana is full somthing like that would just let my char hang around and loot before walking away

  2. #2

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    Right click in the walker > add script
    Code:
    Walker.Delay(10000)
    This will make it wait 10 seconds when it reaches the script in the walker

  3. #3

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    ive treyd that the walker just skips that line and keeps walking Delay.Walker(10000) just put that in before waypoint and it should work rite i cant even get it to pause

  4. #4
    Queen Fatality Fatality's Avatar
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    Quote Originally Posted by tylerjog View Post
    ive treyd that the walker just skips that line and keeps walking Delay.Walker(10000) just put that in before waypoint and it should work rite i cant even get it to pause
    lua code:

    registerEventListener(WALKER_SELECTLABEL, "labelShit")

    function labelShit(label)
    if (label == "wait") then
    Walker.Delay(10000)
    end
    end

  5. #5
    Moderator Elvang's Avatar
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    Quote Originally Posted by tylerjog View Post
    ive treyd that the walker just skips that line and keeps walking Delay.Walker(10000) just put that in before waypoint and it should work rite i cant even get it to pause
    You did it backwards. Walker.Delay not Delay.Walker

  6. #6

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    Quote Originally Posted by Elvang View Post
    You did it backwards. Walker.Delay not Delay.Walker
    oh, lol. must've been tired.

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